Please Forgive a Grognard Trying to Understand WitE2
Posted: Thu Sep 26, 2024 4:06 pm
Hi all.
At the risk of running into a buzzsaw.....
I’ve seen a number of posts from people asking about estimating combat odds pre-battle, and I understand that the answer is basically “you can’t”. I can accept that (sort of…see below) and the FoW aspect of that, although it’s sometimes difficult to discard the instincts of a 45-year veteran of board wargames. (But that’s another topic for us old-ass grognards.)
But here’s what I don’t get.
As I understand it, when I look at a post-battle report and see that my target infantry division had its CV adjusted from 68 to 24, while my two divisions were adjusted from 189 to 111, resulting in “odds” of 4.6:1, I have no way of knowing how or why those adjustments were made. As I suffer through a level 7 battle display to get a feel for what’s going on under the hood, I see that the AI is not “rolling” in the traditional sense. It’s playing the battle out element by element, “rolling” many times in effect. I think that’s pretty cool, and I understand that it’s not possible to figure out exactly what happened, like you can when you roll dice against a CRT. Authentic battle simulation…using the power of a computer…and all that.
However …. (there’s always a “however”)
Shouldn’t the battle report give me some notion of how the “odds” adjustment occurred? For example, my target started at 68, was in a level 3 fortified hex, had a morale of 73 (not great), a TOE of 66/69 (so fairly depleted), excellent supply, a reasonable commander, etc. (BTW, I could only get this information by reloading the game as the otherside.)
And it’s CV for this combat was cut to 24. In a level 3 fort? Why? I haven’t the foggiest notion, and I think the software just isn’t giving me a basis to figure it out.
That doesn’t strike me as Fog of War. It’s just Fog, isn’t it? A commander should be able to infer something useful from the results he got. If I can’t get any insight from a battle report as to why I succeeded or failed, then how can I adjust my play to improve? I’m reduced to just using the rough odds on the pre-battle pop-up and hoping it works. I’m sorry to those of you who admire this software, but I’m having struggling to find a game here.
All that said, I would love you to convince me I’m wrong. The number of dials and buttons here is too tempting to just throw my hands up. So, I’m posting this to start a discussion. Am I missing something fundamental? Or am I putting my finger on a substantive design flaw? I’d love to hear your thoughts.
At the risk of running into a buzzsaw.....
I’ve seen a number of posts from people asking about estimating combat odds pre-battle, and I understand that the answer is basically “you can’t”. I can accept that (sort of…see below) and the FoW aspect of that, although it’s sometimes difficult to discard the instincts of a 45-year veteran of board wargames. (But that’s another topic for us old-ass grognards.)
But here’s what I don’t get.
As I understand it, when I look at a post-battle report and see that my target infantry division had its CV adjusted from 68 to 24, while my two divisions were adjusted from 189 to 111, resulting in “odds” of 4.6:1, I have no way of knowing how or why those adjustments were made. As I suffer through a level 7 battle display to get a feel for what’s going on under the hood, I see that the AI is not “rolling” in the traditional sense. It’s playing the battle out element by element, “rolling” many times in effect. I think that’s pretty cool, and I understand that it’s not possible to figure out exactly what happened, like you can when you roll dice against a CRT. Authentic battle simulation…using the power of a computer…and all that.
However …. (there’s always a “however”)
Shouldn’t the battle report give me some notion of how the “odds” adjustment occurred? For example, my target started at 68, was in a level 3 fortified hex, had a morale of 73 (not great), a TOE of 66/69 (so fairly depleted), excellent supply, a reasonable commander, etc. (BTW, I could only get this information by reloading the game as the otherside.)
And it’s CV for this combat was cut to 24. In a level 3 fort? Why? I haven’t the foggiest notion, and I think the software just isn’t giving me a basis to figure it out.
That doesn’t strike me as Fog of War. It’s just Fog, isn’t it? A commander should be able to infer something useful from the results he got. If I can’t get any insight from a battle report as to why I succeeded or failed, then how can I adjust my play to improve? I’m reduced to just using the rough odds on the pre-battle pop-up and hoping it works. I’m sorry to those of you who admire this software, but I’m having struggling to find a game here.
All that said, I would love you to convince me I’m wrong. The number of dials and buttons here is too tempting to just throw my hands up. So, I’m posting this to start a discussion. Am I missing something fundamental? Or am I putting my finger on a substantive design flaw? I’d love to hear your thoughts.