amphibious embarking hexes
Posted: Sun Sep 29, 2024 2:54 am
Can it please be made so the player can choose into which hex the amphibious transport spawns/embarks? On these tiny islands, it often spawns on the wrong side of where you want to go, and then it just means you are taking 1 more turn to reach your destination even though it logically could just as easily have embarked on the other side of the island...
This applies to all SC2 games, at least the ww2 ones which I have played, but it's extra vexing in WitP because there are no long range apmhibious landing transports.
This applies to all SC2 games, at least the ww2 ones which I have played, but it's extra vexing in WitP because there are no long range apmhibious landing transports.