FC: Southern Storm - v.2.1.4.8794 Public Beta Now Available
Posted: Fri Oct 04, 2024 1:33 pm
Hello everyone,
There's a new public beta update installer available at the following download link: HERE
On Steam, you can switch to it by going to Flashpoint Campaigns: Southern Storm in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game in the bottom left corner of the main menu.
What’s New in Version 2.1.4.8794:
Saved Game Version ID
Housekeeping: the saved game version ID was set to 420 previously, and with this version, it jumps to 423. The game is fully backward compatible, but players should know that for a player vs player game (for example, PBEM, PBEM++), or if saved game files are shared, both players need to have version 423 of the game. If one player does not then the saved scenario will be unable to load, and a message to update the game executable will be displayed. We should mention this every time we increment the saved game version ID, but often forget. Now we have put it front and center!
Organic Transport
“Organic Transport” is the ability of units that have a mix of transport subunits and passenger subunits to load up while moving and then assume a debarked state when done. A typical example would be an infantry platoon that has a mixture of infantry fighting vehicles and infantry squads. This has been part of the game since the start, but we have refined the load capacities and lift requirements significantly in the last few months and rolled them out here.
It should make no difference to ordinary play but is important for scenario creators to know about. Validation checks have been added to the scenario editor to flag when a unit lacks sufficient organic lift to use vehicle speed for movement. Again, this is a bit of a housekeeping item, but one we wanted to flag prominently as it will matter to content creators.
Improvements
• The unit Dashboard now shows Load and Lift values to support the organic transportation constraints.
• F11 ‘Full Screen Display Toggle’. The ability to play the game full screen without the title bar at the top and the Windows taskbar at the bottom can be toggled with the F11 key or the menu item ‘View Info > Toggle Full Screen.’ By design, this state is not saved when the game is exited. As a well-behaved Windows application, it must be turned on when the program is started if desired.
• Artillery units can now be put directly on Counter Battery orders at the end of a move.
• The Command Cycle Length has been reworked somewhat to reduce the base multipliers for formations of size brigade and above. The previous values created command cycles that were arguably too long for what was being represented. The impact of electronic warfare on command cycle length has not changed.
• Units caught within the blast radius of a nuclear event no longer have the chance of surviving in game terms. They are no longer mission-capable, and those not destroyed outright are marked as having fallen out.
• Helicopter flight pathing is now more intelligent regarding known enemy air defense positions.
• Amphibious units crossing rivers now do a better job picking paths as well.
• The TOC Intelligence Kills and Claims chart has some new columns added and some minor columns consolidated to focus better on the important subunit types.
• The campaign scenario transition report can now be printed.
• Quality of Life. To reduce screen clutter and information overload for players first installing the game, the following changes have been made:
o The Radio Log does not display by default on a brand-new install. It can be invoked with F7 in the usual way, and if the game is shut down with it hidden, then it will not show automatically when the game is restarted.
o User preference “Show detailed unit composition instead of basic in-game reports” is now unchecked by default. This means that a reference to an “M1A2” Abrams tank will simply show the word “tank” instead. Equipment lists will be much more readable to the beginner historian. This has a more muted effect than several years ago, as most places now show both forms, but it will still help at the margin.
• Quality of Life. For brand-new installs, we now start unit counters drawn with group-colored silhouettes turned on to make it easier to distinguish at a glance which units belong to which formations.
There's a new public beta update installer available at the following download link: HERE
On Steam, you can switch to it by going to Flashpoint Campaigns: Southern Storm in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game in the bottom left corner of the main menu.
What’s New in Version 2.1.4.8794:
Saved Game Version ID
Housekeeping: the saved game version ID was set to 420 previously, and with this version, it jumps to 423. The game is fully backward compatible, but players should know that for a player vs player game (for example, PBEM, PBEM++), or if saved game files are shared, both players need to have version 423 of the game. If one player does not then the saved scenario will be unable to load, and a message to update the game executable will be displayed. We should mention this every time we increment the saved game version ID, but often forget. Now we have put it front and center!
Organic Transport
“Organic Transport” is the ability of units that have a mix of transport subunits and passenger subunits to load up while moving and then assume a debarked state when done. A typical example would be an infantry platoon that has a mixture of infantry fighting vehicles and infantry squads. This has been part of the game since the start, but we have refined the load capacities and lift requirements significantly in the last few months and rolled them out here.
It should make no difference to ordinary play but is important for scenario creators to know about. Validation checks have been added to the scenario editor to flag when a unit lacks sufficient organic lift to use vehicle speed for movement. Again, this is a bit of a housekeeping item, but one we wanted to flag prominently as it will matter to content creators.
Improvements
• The unit Dashboard now shows Load and Lift values to support the organic transportation constraints.
• F11 ‘Full Screen Display Toggle’. The ability to play the game full screen without the title bar at the top and the Windows taskbar at the bottom can be toggled with the F11 key or the menu item ‘View Info > Toggle Full Screen.’ By design, this state is not saved when the game is exited. As a well-behaved Windows application, it must be turned on when the program is started if desired.
• Artillery units can now be put directly on Counter Battery orders at the end of a move.
• The Command Cycle Length has been reworked somewhat to reduce the base multipliers for formations of size brigade and above. The previous values created command cycles that were arguably too long for what was being represented. The impact of electronic warfare on command cycle length has not changed.
• Units caught within the blast radius of a nuclear event no longer have the chance of surviving in game terms. They are no longer mission-capable, and those not destroyed outright are marked as having fallen out.
• Helicopter flight pathing is now more intelligent regarding known enemy air defense positions.
• Amphibious units crossing rivers now do a better job picking paths as well.
• The TOC Intelligence Kills and Claims chart has some new columns added and some minor columns consolidated to focus better on the important subunit types.
• The campaign scenario transition report can now be printed.
• Quality of Life. To reduce screen clutter and information overload for players first installing the game, the following changes have been made:
o The Radio Log does not display by default on a brand-new install. It can be invoked with F7 in the usual way, and if the game is shut down with it hidden, then it will not show automatically when the game is restarted.
o User preference “Show detailed unit composition instead of basic in-game reports” is now unchecked by default. This means that a reference to an “M1A2” Abrams tank will simply show the word “tank” instead. Equipment lists will be much more readable to the beginner historian. This has a more muted effect than several years ago, as most places now show both forms, but it will still help at the margin.
• Quality of Life. For brand-new installs, we now start unit counters drawn with group-colored silhouettes turned on to make it easier to distinguish at a glance which units belong to which formations.