Game balance under 1.04.01.
Posted: Sun Oct 27, 2024 6:55 pm
My game with Quantas, which is under the previous patch, we are playing:
Grand campaign, No Early End
TB control off.
Full FOW
Lock HQ Support on
Server game
No Ground Attack ADs except Axis T1. This is a significant nerf to the Soviets as they can do a lot of damage with GA. I know some players like the air war however I am not a fan, this greatly simplifies and largely reduces it to GS, Recon, air supply and Naval Patrol.
No temp motorisation.
No paradrops.
No Amphib assaults.
No air transfer unit
New mods:
+5 for the german and soviet and +10 for the german allies
reduced retreat attrition. These two help the Soviets and make it harder for for Axis to inflict crushing casualties early war.
We are now in late '44 and my feeling is has made for a better balanced game. However one game is not a lot to go on.
The Axis allies are still too weak, most of the time they are of borderline value for combat and were often relegated to ZOC screening.
Late war Axis looks to be too weak so would give them a boost under the current patch.
So am thinking the following might give for a balanced game for MP that would be more likely to run through to '44/'45.
TB control - Off
Reduced Retreat Attrition - On
Combat Delay Effects - Standard ?
Miscellaneous Leader Deaths - Reduced ?
Amphib invasions - Limited
No temp motorisation - On
No airborne ops - On
Morale mod.
Germany/Finland/Slovakia - Early +5. Late +10.
Italy/Romania/Hungary - Early +15. Late +15.
Soviet - Early. +5, Late +5.
(That would make Late war the Germans 75-65, Romanians 60, Hungarians 65 and Soviets 55-65 though the Axis allies have worse equipment/leaders and the Soviets should be building better morale if they are winning more battles).
Axis vehicle repair - Default ?
Soviet vehicle repair - Default ?
Any thoughts ? Anyone have experience of of all the latest options ?
That is a big boost for the Axis allies but I don't think it would make them over effective, perhaps get a lot more use of their elite units.
Grand campaign, No Early End
TB control off.
Full FOW
Lock HQ Support on
Server game
No Ground Attack ADs except Axis T1. This is a significant nerf to the Soviets as they can do a lot of damage with GA. I know some players like the air war however I am not a fan, this greatly simplifies and largely reduces it to GS, Recon, air supply and Naval Patrol.
No temp motorisation.
No paradrops.
No Amphib assaults.
No air transfer unit
New mods:
+5 for the german and soviet and +10 for the german allies
reduced retreat attrition. These two help the Soviets and make it harder for for Axis to inflict crushing casualties early war.
We are now in late '44 and my feeling is has made for a better balanced game. However one game is not a lot to go on.
The Axis allies are still too weak, most of the time they are of borderline value for combat and were often relegated to ZOC screening.
Late war Axis looks to be too weak so would give them a boost under the current patch.
So am thinking the following might give for a balanced game for MP that would be more likely to run through to '44/'45.
TB control - Off
Reduced Retreat Attrition - On
Combat Delay Effects - Standard ?
Miscellaneous Leader Deaths - Reduced ?
Amphib invasions - Limited
No temp motorisation - On
No airborne ops - On
Morale mod.
Germany/Finland/Slovakia - Early +5. Late +10.
Italy/Romania/Hungary - Early +15. Late +15.
Soviet - Early. +5, Late +5.
(That would make Late war the Germans 75-65, Romanians 60, Hungarians 65 and Soviets 55-65 though the Axis allies have worse equipment/leaders and the Soviets should be building better morale if they are winning more battles).
Axis vehicle repair - Default ?
Soviet vehicle repair - Default ?
Any thoughts ? Anyone have experience of of all the latest options ?
That is a big boost for the Axis allies but I don't think it would make them over effective, perhaps get a lot more use of their elite units.