Deployment Issue with BK-2 (patrol boat)in LSA Angriff Mod
Posted: Mon Nov 18, 2024 10:45 am
Hi Steve,
For the LSA Angriff mod, we are developing an armored patrol boat (BK-2) that can be deployed on Stalingrad maps featuring riverbanks.
The BK-2 is coded as "truck" (team type 22: Vehicle truck), river is coded as "deep water" and set in elements file so only truck can move in deep water.
all other elements are set to be impassable for "Truck"."
We initially experimented with this setup some time ago, and everything worked as intended. I even took a screenshot on 9/5/2023, confirming the functionality.
However, as we now attempt to add the BK-2 to our upcoming Angriff South-Central mod, the engine no longer allows the boat to deploy on the deep water element. The graphic fails to load, and the BK-2 status is marked as "exited."
During troubleshooting, I found that the engine can place the BK-2 on deep water when the deployment area is restricted. However, if the deployment area spans most of the map, the engine seems to "overlook" the deep water element and fails to deploy the BK-2.
Screenshots of the different situations Here are some questions to help us resolve this issue:
-How does the engine determine a suitable element for vehicle placement when loading the map?
-Is there a limit to how far the engine scans from the German deployment zone to find valid tiles for placement?
-Were any changes made to the code between versions V6.00.05 and V6.00.06 that could explain this behavior?
-Could we overcome this issue by modifying vehicle or team settings so the engine will place the unit further back from the enemy deployment zone?
Thanks in advance.
Aetius
For the LSA Angriff mod, we are developing an armored patrol boat (BK-2) that can be deployed on Stalingrad maps featuring riverbanks.
The BK-2 is coded as "truck" (team type 22: Vehicle truck), river is coded as "deep water" and set in elements file so only truck can move in deep water.
all other elements are set to be impassable for "Truck"."
We initially experimented with this setup some time ago, and everything worked as intended. I even took a screenshot on 9/5/2023, confirming the functionality.
However, as we now attempt to add the BK-2 to our upcoming Angriff South-Central mod, the engine no longer allows the boat to deploy on the deep water element. The graphic fails to load, and the BK-2 status is marked as "exited."
During troubleshooting, I found that the engine can place the BK-2 on deep water when the deployment area is restricted. However, if the deployment area spans most of the map, the engine seems to "overlook" the deep water element and fails to deploy the BK-2.
Screenshots of the different situations Here are some questions to help us resolve this issue:
-How does the engine determine a suitable element for vehicle placement when loading the map?
-Is there a limit to how far the engine scans from the German deployment zone to find valid tiles for placement?
-Were any changes made to the code between versions V6.00.05 and V6.00.06 that could explain this behavior?
-Could we overcome this issue by modifying vehicle or team settings so the engine will place the unit further back from the enemy deployment zone?
Thanks in advance.
Aetius