The TO&E function, a Guide
Posted: Sun Nov 24, 2024 2:43 am
TO&E and Advanced Tactics Gold.
ATG gives you the ability to set up a Table of Organization and Equipment (TO&E) for your units and HQs. That is a standardized way they are meant to look, determined by you. That also means that this guide might not be for you, if you have not figured out how you want to standardize your units.
The TO&E formation editor, which is one part of the TO&E menus in the game, allows you to specify that standardization. You can specify many things about a unit, and there is a lot of flexibility in it. I'll describe that in the first part of this guide. Because there are so many options, this guide might become long.
What does the game use the TO&E for. Well, for one thing, you get to put cool NATO counters on units you've made. That's always something.
But more seriously, the TO&E also functions as an autotransfer of subformations from HQs to formations. So A Unit that is lacking a rifle will be sent a rifle. If it is lacking 2 rifles, two will be sent, etc. etc. This though requires that the subformation in normal circumstances would be able to be sent to said unit. No sending all the way across the map, without at least some form of transportation for the distance, that can reach it.
The rifle from before will first be sent from the HQ he is in, to the next HQ or Unit in the chain. It will then stop there for a turn, and then move on the next turn and so forth. (In Phoenix game there is an option to let this all happen in one go, from HQ to HQ to HQ.... to Unit). As can be imagined this saves some clicking.
Ok, Now lets dive into the subject matter.
Where the TO&E button for the Editor is located: On the lower bar, to the right, if enabled (older scenarios might not have it enabled).
As can be seen it is a button that should resemble a organizational chart. It also serves as a list, where you can look up your current TO&E templates for units.
ATG gives you the ability to set up a Table of Organization and Equipment (TO&E) for your units and HQs. That is a standardized way they are meant to look, determined by you. That also means that this guide might not be for you, if you have not figured out how you want to standardize your units.
The TO&E formation editor, which is one part of the TO&E menus in the game, allows you to specify that standardization. You can specify many things about a unit, and there is a lot of flexibility in it. I'll describe that in the first part of this guide. Because there are so many options, this guide might become long.
What does the game use the TO&E for. Well, for one thing, you get to put cool NATO counters on units you've made. That's always something.
The rifle from before will first be sent from the HQ he is in, to the next HQ or Unit in the chain. It will then stop there for a turn, and then move on the next turn and so forth. (In Phoenix game there is an option to let this all happen in one go, from HQ to HQ to HQ.... to Unit). As can be imagined this saves some clicking.
Ok, Now lets dive into the subject matter.
Where the TO&E button for the Editor is located: On the lower bar, to the right, if enabled (older scenarios might not have it enabled).
As can be seen it is a button that should resemble a organizational chart. It also serves as a list, where you can look up your current TO&E templates for units.