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[RESOLVED] Teleporting broken and bugged?
Posted: Mon Nov 25, 2024 5:16 pm
by BigBog
On a number of scenarios that I've loaded up to play there is a bug which occurs regularly which teleports any ship or sub which has (game start) teleport orders to a line running N to S--in many cases all bunched together, but all on the same line. I've seen this in the most recent 1.07 1487 Build and also in the Beta that I had used previously. The units still maintain their course plots and speeds.
Here are pics of easiest example I can share. This happens in many scenarios, however--same N to S line of mistakenly-teleported units.
God's-eye view from Red-side. 2nd picture = zero time elapsed, starting positions. 1st pic is after teleport event, all on N to S line. Happens in many scenarios same phenomenon.

- Snap3.jpg (301.07 KiB) Viewed 604 times

- Snap2.jpg (298.93 KiB) Viewed 604 times
Re: Teleporting broken and bugged?
Posted: Mon Nov 25, 2024 6:36 pm
by Raptorx7_slith
Can you attach some of these scenarios, thanks
Re: Teleporting broken and bugged?
Posted: Mon Nov 25, 2024 6:38 pm
by Nikel
The one in the screenshots is included in the Community scenario pack.
Re: Teleporting broken and bugged?
Posted: Mon Nov 25, 2024 7:06 pm
by Raptorx7_slith
Ok I'm unable to reproduce this in that scenario in build 1500. Can you try and see if you have the latest version of the community scenario pack? I'm thinking it might be because of a deprecated scenario or something
Re: Teleporting broken and bugged?
Posted: Mon Nov 25, 2024 7:51 pm
by BigBog
Raptorx7_slith wrote: Mon Nov 25, 2024 7:06 pm
Ok I'm unable to reproduce this in that scenario in build 1500. Can you try and see if you have the latest version of the community scenario pack? I'm thinking it might be because of a deprecated scenario or something
Thanks Raptorx!
Help! I think you are right--but I can't figure it out. In the Steam Workshop tab I pull that up and I see 2! of each scenario. Both of them won't work correctly.
Where are those files so I can delete them and start over with fresh Workshop Community Scenario download?
I deleted everything I could find in Load Scenario>Scenario>Standalone and Load Scenario>Scenario>Steam Workshop. Nothing remains there but still those WS files (2 of each scenario) are under the Load Scenario>Steam Workshop (tab). I can't them or delete them with the "Delete selected" button---argh!
Re: Teleporting broken and bugged?
Posted: Mon Nov 25, 2024 7:56 pm
by Nikel
Outside of steam the download link of the CSP is in the link below.
https://command.matrixgames.com/?page_id=1876
And the new version of the CSP in steam.
https://steamcommunity.com/sharedfiles/ ... 2639756219
The last build 1500, still beta, of Command.
https://www.matrixgames.com/forums/view ... 1&t=407036
Re: Teleporting broken and bugged?
Posted: Mon Nov 25, 2024 10:51 pm
by BigBog
Hi Nikel,
I used the links you provided and updated everything, using Build 1500. I also cleaned out old scenarios and re-subscribed the Community Scenarios (CSP) #48 package, the big one. I also checked the integrity of the CMO program with Steam, all OK.
I then tried some of the older scenarios in that package (like the one I gave pics, above) and they do still cause this same teleport issue....all teleporting units move immediately to a N to S line somewhere on the map, despite being told to teleport somewhere else completely.
The DLC I have do not cause that problem however, (yeah!) so I'm thinking it may be just the old user-made scenarios are now not compatible with the latest Build? I'll do a bit more digging to see if all the scenarios in the CSP cause this problem.
Best,
BigBog
FIXED: SOLUTION FOR Teleporting broken and bugged?
Posted: Tue Nov 26, 2024 6:15 pm
by BigBog
OK--I figured it out. I deleted all my map files and then re-downloaded them from Steam through their file integrity check.
After that, all the strange teleporting went away!
Apparently many of the sea dat was corrupted and sea areas were "above sea level" and land areas showed "below (negative) height values". Thus ships and subs that were placed in some scenarios could not be placed properly and if the zone they were to be placed in was wrongly tagged as far as elevation, they teleported to a nearby zone conforming to their placement acceptable parameters.