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Subordinate AI inclusion

Posted: Fri Dec 06, 2024 3:22 pm
by Zumwalt_446
I feel that the game would benefit greatly from including some level of subordinate AI in order to avoid giving orders to individual units. Currently, even though we command at battalion level or higher for most scenarios, units must be given orders individually (the group movement only applies the same type of order to all selected units rather than applying different orders based on unit roles). Something like the system used in Command Ops 2 (where an "Attack" order given to a company might result in one platoon being given a "Probe" order while the others are held in reserve, followed by a subsequent attack by the remaining units with artillery providing fire support) would be ideal for this, but I am unsure how easy this would be to implement.

In brief, having the ability to issue "commander's intent" to your units rather than explicit orders would significantly improve the game experience in my opinion.

Re: Subordinate AI inclusion

Posted: Fri Dec 06, 2024 4:53 pm
by SgtZdog
The group move does a bit more than that with some formation keeping logic and the Role feature (often underutilized by the player) helping define what each unit in a group should be doing. With that said, improving the AI is an area actively being worked on, but this is an incredibly complex space to work in (there's a reason strategy game AI is kinda bad in general), so doing something like that is probably still quite a bit away. I would encourage using the group move and then just making tweaks to the orders from there.

Re: Subordinate AI inclusion

Posted: Sun Dec 08, 2024 1:35 am
by Zumwalt_446
Understood regarding the group move; I have used it mostly to lay out waypoints for a group that I can then move around as needed (without ordering the individual units). My question is more towards being able to give a formation HQ an order such as "attack this location starting from point A with H-Hour of B" and that HQ flowing down orders to its components to move to the jump-off point, set up support units in appropriate positions, and assault from the final waypoint to the objective autonomously without my direct involvement.