Subordinate AI inclusion
Posted: Fri Dec 06, 2024 3:22 pm
I feel that the game would benefit greatly from including some level of subordinate AI in order to avoid giving orders to individual units. Currently, even though we command at battalion level or higher for most scenarios, units must be given orders individually (the group movement only applies the same type of order to all selected units rather than applying different orders based on unit roles). Something like the system used in Command Ops 2 (where an "Attack" order given to a company might result in one platoon being given a "Probe" order while the others are held in reserve, followed by a subsequent attack by the remaining units with artillery providing fire support) would be ideal for this, but I am unsure how easy this would be to implement.
In brief, having the ability to issue "commander's intent" to your units rather than explicit orders would significantly improve the game experience in my opinion.
In brief, having the ability to issue "commander's intent" to your units rather than explicit orders would significantly improve the game experience in my opinion.