Improving the Accessibility of Hi-Tech Components
Posted: Mon Dec 09, 2024 9:26 am
Hi everyone,
I want to propose a change regarding the placement of the Hi-Tech Industry within the tech tree, inspired by the adjustments made in Patch 1.21g, where Heavy Industry was moved from Tech Level 5 to Tech Level 3. I believe a similar adjustment is necessary for the Hi-Tech Industry.
Current Situation
Looking at the current tech tree (attached for reference), it’s evident that many facilities unlocked by researching lower-tier technologies require hi-tech components for construction. The attached image highlights the number of hi-tech components needed just for Level 1 facilities. For example, constructing a Heavy Industry Level 1 factory requires 4 hi-tech components.
However, many of these facilities are on much lower tiers than the Hi-Tech Industry. Even at the tier where Hi-Tech Industry itself is unlocked, we encounter five technology groups (e.g., Propulsion, Atomics) that presuppose a stable supply of hi-tech components. Additionally, constructing the very first Hi-Tech Industry factory requires 10 hi-tech components upfront.
While it’s possible to purchase hi-tech components from traders, they are often rare and expensive. For instance, in a recent PBEM game starting at Tech Level 5, I managed to purchase only about ten hi-tech components over 90 turns. Sometimes, months would pass without a single hi-tech component appearing in the market. This scarcity severely limits the economic development paths available to players, particularly on resource-scarce planets where critical resources like metals, water, oil, and food are already in short supply.
Technologies and facilities designed to mitigate these scarcities—such as Rock Dehydration Plants, Hydroponic Food Factories, and Deep Core Gas Extractors—also require hi-tech components. This creates a bottleneck that is difficult to overcome until Hi-Tech Industry is unlocked, which is positioned quite deep in the tech tree.
Proposed Changes
1. Move Hi-Tech Industry to Tech Level 3 in the Engineering group:
Similar to how Heavy Industry was adjusted, the Hi-Tech Industry could be moved to Tech Level 3. To balance this change, the output of Level 1 Hi-Tech Industry factories could be reduced. For example, instead of producing 5 components per turn, the output could be 1 or 2 components.
2. llow Artisanal Production of Hi-Tech Components in Workshops:
Similar to how machine production is available in Workshops, an option to produce hi-tech components on a smaller scale could provide a vital early-game alternative.
Why This Change Matters
Introducing one or both of these changes would significantly improve the economic development aspect of the game. It would reduce the reliance on the unpredictable availability of hi-tech components from traders and allow players to better adapt to different planetary conditions. These adjustments would open up more strategic options and make economic development a more dynamic and rewarding part of the gameplay experience.
I’d love to hear your thoughts on this proposal. Do you agree that the current scarcity of hi-tech components hampers economic development, or do you see other ways to address this challenge?
I want to propose a change regarding the placement of the Hi-Tech Industry within the tech tree, inspired by the adjustments made in Patch 1.21g, where Heavy Industry was moved from Tech Level 5 to Tech Level 3. I believe a similar adjustment is necessary for the Hi-Tech Industry.
Current Situation
Looking at the current tech tree (attached for reference), it’s evident that many facilities unlocked by researching lower-tier technologies require hi-tech components for construction. The attached image highlights the number of hi-tech components needed just for Level 1 facilities. For example, constructing a Heavy Industry Level 1 factory requires 4 hi-tech components.
However, many of these facilities are on much lower tiers than the Hi-Tech Industry. Even at the tier where Hi-Tech Industry itself is unlocked, we encounter five technology groups (e.g., Propulsion, Atomics) that presuppose a stable supply of hi-tech components. Additionally, constructing the very first Hi-Tech Industry factory requires 10 hi-tech components upfront.
While it’s possible to purchase hi-tech components from traders, they are often rare and expensive. For instance, in a recent PBEM game starting at Tech Level 5, I managed to purchase only about ten hi-tech components over 90 turns. Sometimes, months would pass without a single hi-tech component appearing in the market. This scarcity severely limits the economic development paths available to players, particularly on resource-scarce planets where critical resources like metals, water, oil, and food are already in short supply.
Technologies and facilities designed to mitigate these scarcities—such as Rock Dehydration Plants, Hydroponic Food Factories, and Deep Core Gas Extractors—also require hi-tech components. This creates a bottleneck that is difficult to overcome until Hi-Tech Industry is unlocked, which is positioned quite deep in the tech tree.
Proposed Changes
1. Move Hi-Tech Industry to Tech Level 3 in the Engineering group:
Similar to how Heavy Industry was adjusted, the Hi-Tech Industry could be moved to Tech Level 3. To balance this change, the output of Level 1 Hi-Tech Industry factories could be reduced. For example, instead of producing 5 components per turn, the output could be 1 or 2 components.
2. llow Artisanal Production of Hi-Tech Components in Workshops:
Similar to how machine production is available in Workshops, an option to produce hi-tech components on a smaller scale could provide a vital early-game alternative.
Why This Change Matters
Introducing one or both of these changes would significantly improve the economic development aspect of the game. It would reduce the reliance on the unpredictable availability of hi-tech components from traders and allow players to better adapt to different planetary conditions. These adjustments would open up more strategic options and make economic development a more dynamic and rewarding part of the gameplay experience.
I’d love to hear your thoughts on this proposal. Do you agree that the current scarcity of hi-tech components hampers economic development, or do you see other ways to address this challenge?