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Mission editor unit placements

Posted: Sun Dec 15, 2024 8:49 pm
by Ocean1
I understand that when editing a mission, the manual states:
"Currently individual unit placement is not saved, other than for pillboxes. Formation waypoints and their SOPs and
most other settings are saved in the scenario data."
I'm hoping that indicates that work may be on the horizon to allow for this. As I try to create a scenario and place the units in what I (as a scenario creator) want the player to be presented with, it's a little frustrating to see the units placed in the open and "randomly", rather than carefully set locations - especially when trying to make ambush or defense scenarios. I haven't gotten into the "Developer mode" yet, but will make that config edit and give it a try.

As I've said before, this is a great game and the fact that I'm having fun trying to create scenarios speaks volumes to that! For I never had the desire to create scenarios for other games, just play what was presented in the game.

Re: Mission editor unit placements

Posted: Tue Dec 17, 2024 6:35 am
by Aragorn2002
I'm enthusiastic about Armored Brigade 2, really like it. What I don't like is this forum. It's empty and silent, compard to those of Battlefront. Posts don't get answered here, which is not as it should be. No offense meant and again, I really like this game, but had to say this.

Re: Mission editor unit placements

Posted: Tue Dec 17, 2024 9:34 pm
by Veitikka
Ocean1 wrote: Sun Dec 15, 2024 8:49 pm I understand that when editing a mission, the manual states:
"Currently individual unit placement is not saved, other than for pillboxes. Formation waypoints and their SOPs and
most other settings are saved in the scenario data."
I'm hoping that indicates that work may be on the horizon to allow for this. As I try to create a scenario and place the units in what I (as a scenario creator) want the player to be presented with, it's a little frustrating to see the units placed in the open and "randomly", rather than carefully set locations - especially when trying to make ambush or defense scenarios. I haven't gotten into the "Developer mode" yet, but will make that config edit and give it a try.

As I've said before, this is a great game and the fact that I'm having fun trying to create scenarios speaks volumes to that! For I never had the desire to create scenarios for other games, just play what was presented in the game.
Have you tried to place them as formations and lock them?

Re: Mission editor unit placements

Posted: Tue Dec 17, 2024 9:35 pm
by Veitikka
Aragorn2002 wrote: Tue Dec 17, 2024 6:35 am I'm enthusiastic about Armored Brigade 2, really like it. What I don't like is this forum. It's empty and silent, compard to those of Battlefront. Posts don't get answered here, which is not as it should be. No offense meant and again, I really like this game, but had to say this.
Our Discord is pretty active.

Re: Mission editor unit placements

Posted: Tue Dec 17, 2024 11:15 pm
by Ocean1
I did try to lock them after placing units and they still reset. When I placed as formations, and didn't rearrange the single units (for better cover, etc.), it appears the formation remains anchored where it was set (I assume based on the leader, although I didn't pay attention to that).

While this works to a degree, it would be nice for units to stay put where set by the scenario designer. I tried doing this by setting the formation to "Free", and they still reposition.

Again, not a "do or die" issue and the game still excels, but if there is a way to implement it so the units remain exactly where placed by mission designers, that's on my "wish" list.

Thanks for the replay and I've found you and others more than willing to answer questions here. I appreciate it.

Re: Mission editor unit placements

Posted: Wed Dec 18, 2024 6:06 am
by Aragorn2002
Veitikka wrote: Tue Dec 17, 2024 9:35 pm
Aragorn2002 wrote: Tue Dec 17, 2024 6:35 am I'm enthusiastic about Armored Brigade 2, really like it. What I don't like is this forum. It's empty and silent, compard to those of Battlefront. Posts don't get answered here, which is not as it should be. No offense meant and again, I really like this game, but had to say this.
Our Discord is pretty active.
I see. Okay, thank you, I will check it out.

Btw is it possible for infantry to dig in (trenches or fox holes) before or during the battle?

Re: Mission editor unit placements

Posted: Wed Dec 18, 2024 7:15 pm
by Ocean1
You have the option, at least on a "Defence" mission, to have units "Dig in" on the final screen (Objectives).
Screenshot 2024-12-18 111148.png
Screenshot 2024-12-18 111148.png (101.52 KiB) Viewed 337 times
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Screenshot 2024-12-18 111934.png (6.81 MiB) Viewed 337 times

Re: Mission editor unit placements

Posted: Thu Dec 19, 2024 2:15 am
by nikolas93TS
Ocean1 wrote: Tue Dec 17, 2024 11:15 pm I did try to lock them after placing units and they still reset. When I placed as formations, and didn't rearrange the single units (for better cover, etc.), it appears the formation remains anchored where it was set (I assume based on the leader, although I didn't pay attention to that).

While this works to a degree, it would be nice for units to stay put where set by the scenario designer. I tried doing this by setting the formation to "Free", and they still reposition.

Again, not a "do or die" issue and the game still excels, but if there is a way to implement it so the units remain exactly where placed by mission designers, that's on my "wish" list.

Thanks for the replay and I've found you and others more than willing to answer questions here. I appreciate it.
The way I do it is by locking the formation and then using the rotate and distance commands to position units as I want, and they tend to maintain those positions consistently. Currently, it is not possible to lock individual units except for bunkers. However, unlike in AB1, this might become possible in the future, which is why we have added a new binary file for scenarios.