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[Q] OPEN TOPOMAP display refresh speed ?

Posted: Tue Dec 31, 2024 10:15 am
by ElGlobo
Hi,
Currently working on a scenario which takes place in a town with very historical located events and structures, I'm using the Open topomap feature which is great.

What I have noticed, is that it takes a long time to load the desired zone, in which I usually zoom at max, to see the road's names and when I try to locate precisely the historical structures I searched for at google map.

Since I've got a 1 GO download capacity, I was wondering how Open topomap worked in CMO, if there was a trick or some manual configuration to increase the speed of displaying the wanted area in the game ?

Re: OPEN TOPOMAP display refresh speed ?

Posted: Thu Jan 02, 2025 2:21 am
by kahta
Is this happening only in the editor?

https://www.matrixgames.com/forums/view ... 0&t=408067

Re: OPEN TOPOMAP display refresh speed ?

Posted: Fri Jan 03, 2025 9:06 am
by ElGlobo
Hi,

It happens both in the editor and in normal game. The more I'm zooming, the more the map has to download details...

So, logically it's longer when you zoom on a big city where there are more roads name, details, etc...

I understand that the game has to download visual datas, and I guess it puts them in cache somewhere, but unless the opentopomap server itself restreins download rate from my side it should runs fast, my cap when I download datas like game install from Steam or when I do some download speed test is at 100 mo/s more or less.

So far I've tested, the map is loading, I don't have dark zones, freezes, it just takes some time, like a high resolution satellite zooming.

Re: OPEN TOPOMAP display refresh speed ?

Posted: Fri Jan 03, 2025 10:28 am
by Dimitris
In my experience, the OTM servers have "bad and good days". On a good day it's indistinguishable from loading cached tiles from local storage. On a bad day I actively check my net connection for any hiccups.