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What are the actual rules for HQ Buildup?

Posted: Sat Jan 04, 2025 6:59 am
by malthaussen
The rule book is apparently inaccurate as to the rules for HQ Buildup. It says an HQ which "has not moved during the current turn" is eligible to do an HQ Buildup. Point 1) I have several HQs which have moved during the current turn, and they still have the Buildup option. Point 2) I have many HQs which have not moved in the current turn, but no Buildup option appears for them. As I have 88 Admin Points available this turn, it is unlikely that a shortfall of AP to do the buildup is causing the option not to appear. It also does not appear to be a supply line issue, as I have e.g. one corps with a 35-MP supply line (which moved this turn, incidentally), and it can do a Buildup, but another Corps with a 33-MP supply line (which has not moved this turn, incidentally) does not have the option to do a Buildup.

This is especially provoking because I have a number of corps around Moscow right now that could really do with a buildup, but none of them has the option, even though they have a clear supply line and have not moved this turn.

A second question is about the AP cost itself, which is not as described in the rulebook. e.g. I have a German Corps with two divisions attached that can do a Buildup, but the AP cost is 26, not the 9 claimed (5+2+2).

It would appear that the rules for Buildup have been significantly modified since the rulebook was written, so I'd like to know what they actually are now (in Version 1.11.3, just purchased).

-- Mal

Re: What are the actual rules for HQ Buildup?

Posted: Sun Jan 05, 2025 12:02 am
by Chris21wen
From the updated manual.

HQBU is not allowed when more than 20 hexes or 80 MP from the rail network at the moment the HQBU is ordered. To participate in a HQBU, HQs and units must have at least 25% of their MP remaining but they do not get a movement point penalty due failed leader check. This means they can be moved prior to the order being given. There are some other restrictions to HQBU:
• Overloaded HQs may not initiate HQBU
• HQs may not initiate HQBU on two consecutive turns
• Units may not take part in HQBU on two consecutive turns
• HQs and units that took part in a HQBU during this or previous turn may be reassigned but they cannot take part in another HQBU until the HQBU period has completed.

Re: What are the actual rules for HQ Buildup?

Posted: Thu Jan 16, 2025 7:17 am
by malthaussen
Thank you. Now riddle me this: why does the latest version of the game not have the updated rulebook?

-- Mal

Re: What are the actual rules for HQ Buildup?

Posted: Thu Jan 16, 2025 7:25 am
by Chris21wen
malthaussen wrote: Thu Jan 16, 2025 7:17 am Thank you. Now riddle me this: why does the latest version of the game not have the updated rulebook?

-- Mal
If your referring to the version I pointed you to, it's unofficial. I did it of my own back but has never been made the official version,