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Adding 3D Models for Structures and Terrain
Posted: Thu Jan 16, 2025 1:37 pm
by benpark
Is it possible to add additional building types, or is this hard-coded to what we have available in the game? This could use an existing map-color code for a type that we have, but would be an additional use, with a different 3D representation of what we see.
I'm aware swapping models with existing buildings is possible (after poking around in the files), but I'd be interested in adding a few structures down the line for particular maps.
Re: Adding 3D Models for Structures and Terrain
Posted: Sat Jan 18, 2025 10:46 pm
by Veitikka
It's not possible yet, but a building rework is one of our main priorities, including custom buildings. Perhaps the custom building/object locations and types can be stored in the locations.xml. It will also need a resource file where the model and texture files are defined. It may be necessary to set somewhere how many map cells the object covers.
Re: Adding 3D Models for Structures and Terrain
Posted: Sun Jan 19, 2025 12:29 am
by benpark
It would be really great for depicting specific places, where a custom 3D model could be used. I'd be fine working within the set underlying types, with maybe a category or two added at some stage for anything that sat outside those confines. Thanks for the reply. It's a very good game, and the editor is pretty decent as well.
Re: Adding 3D Models for Structures and Terrain
Posted: Fri Jan 31, 2025 9:12 am
by Lupulus
What program or programs are being used to create the units?
Re: Adding 3D Models for Structures and Terrain
Posted: Fri Jan 31, 2025 6:11 pm
by benpark
I don't know what the developers are using, but Blender is the tool I use for making and adapting models (sometimes with Substance Painter for doing textures).
Re: Adding 3D Models for Structures and Terrain
Posted: Sun Feb 02, 2025 5:30 pm
by nikolas93TS
We also use Blender.