How does the AI handle reduced ship ranges?
Posted: Mon Jan 27, 2025 1:28 pm
Wondering if anyone's tested this already.
Does ship design try to hit a fuel cell quota or a range quota?
For example if I quarter all fuel cell capacities, will the AI try to build more fuel or get stuck with low range?
Does ship design try to hit a fuel cell quota or a range quota?
For example if I quarter all fuel cell capacities, will the AI try to build more fuel or get stuck with low range?