Page 1 of 1

[1.2.8.8] Incorrect modules used when upgrading ships.

Posted: Tue Feb 04, 2025 12:28 pm
by Foraven
Those bugs have been there for a long time, but I report them because it makes manually upgrading ships tedious. Several ship modules get replaced by the wrong thing if certain other modules are available.

Here a few I have noticed so far, but I am sure there are many others :

-Concussive missiles, once the last upgrade is available, will constantly replace other missile types. (The large version takes ridiculous amount of space)
-Large lance missiles replace other missile types when available (except fully upgraded concussives).
-Small or medium sized weapons in larger slots constantly get replaced by their larger versions when available (space or energy usage be damned).
-Star Marine Barracks are constantly replaced by Crew Systems.
-Ion Sheath Armor always replace other types of armor. (sometimes we want higher durability or smaller sized armor modules).
-Single Vector Engines always replace Multi-Vector Engines. (Very annoying when I really want the Multi-Vector)
-Swarm Targeting keeps replacing Target tracking system (Please change that!).
-Small Starfighter Bays are constantly replaced by the Medium one (Sometimes we actually want the small version so we have space for other things).

There are probably others, it would be nice if you could make a pass and prevent those module swapping from screwing ship designs. That can make it really tedious to upgrade ships when we have a long list of ships designs to update.

Re: [1.2.8.8] Incorrect modules used when upgrading ships.

Posted: Mon Feb 10, 2025 3:20 pm
by MaximKI
Thanks. We've had users report something like this and it's on our list of issues to address. Do you mind uploading screenshots and a save with steps to reproduce that demonstrates these issues?

Re: [1.2.8.8] Incorrect modules used when upgrading ships.

Posted: Mon Feb 10, 2025 7:11 pm
by Foraven
MaximKI wrote: Mon Feb 10, 2025 3:20 pm Thanks. We've had users report something like this and it's on our list of issues to address. Do you mind uploading screenshots and a save with steps to reproduce that demonstrates these issues?
Here one savegame with most of the issues I mentionned :
https://www.dropbox.com/scl/fi/debgiozk ... sob5v&dl=0

Here a frigate before and after upgrading it:

https://www.dropbox.com/scl/fi/s1diawy2 ... 9b2dk&dl=0

https://www.dropbox.com/scl/fi/7hx3fr6d ... 4hjhw&dl=0

Here a starport before and after upgrading:

https://www.dropbox.com/scl/fi/sz9ai5v5 ... jbcj0&dl=0

https://www.dropbox.com/scl/fi/0osy3puq ... bbsw1&dl=0

Here a troop transport before and after upgrading:

https://www.dropbox.com/scl/fi/l3tydps7 ... avzxi&dl=0

https://www.dropbox.com/scl/fi/1befalae ... ue36q&dl=0

As for the steps to do, well simply have a design with the modules or weapons I mentioned and observe how they get replaced when using the upgrade ship feature. The only one that may not appear is the lance missiles replacing other missiles since it's the concussive missiles that will show up every time in this save.

Edit : here an earlier save with the lance missile replacing other types of missiles:

https://www.dropbox.com/scl/fi/reldukzz ... 6x6oq&dl=0

Re: [1.2.8.8] Incorrect modules used when upgrading ships.

Posted: Tue Feb 11, 2025 7:28 pm
by MaximKI
Thanks for the saves and screenshots.