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Player Survey - Campaign Series: Cold War
Posted: Fri Feb 07, 2025 7:34 am
by Crossroads
With the reimaged Campaign Series: Vietnam 2.00 and Middle East 3.00 updates soon released, it’s time to look ahead once more.
Please find below a set of questions where we’d appreciate your insights regarding our next Campaign Series game: Cold War 1948–1985.
Your feedback is highly valued and will help guide our design decisions during development.
Note: All answers are optional. If you prefer not to answer a particular question, simply move on to the next one.
As with the previous survey, we’ll share the results oncw they are available
Thank you in advance!
Best regards,
- Campaign Series Legion
Re: Player Survey - Campaign Series: Cold War
Posted: Fri Feb 07, 2025 11:08 am
by Zovs
Done!
Thanks for letting us put in some input.
Re: Player Survey - Campaign Series: Cold War
Posted: Fri Feb 07, 2025 5:23 pm
by Crossroads
Zovs wrote: Fri Feb 07, 2025 11:08 am
Done!
Thanks for letting us put in some input.
Thank you, Zovs! What I wrote there is very much true, it is great to have everyone's insight available when looking at how to prioritize things.
Re: Player Survey - Campaign Series: Cold War
Posted: Sun Feb 09, 2025 12:52 pm
by Crossroads
The first day results are in!
https://cslegion.com/cs-cold-war/campai ... y-results/ (opens a page at our CS Legion website)
Survey remains open, though. If you haven't answered yet and would prefer to do so, your insight and comments are appreciated.
Re: Player Survey - Campaign Series: Cold War
Posted: Sun Feb 16, 2025 7:37 am
by Crossroads
140 responses in so far, thank you so much for your insight and feedback!
If any of you still wants to respond, we're keeping this open for another week. Thanks in advance!
Re: Player Survey - Campaign Series: Cold War
Posted: Wed Feb 19, 2025 6:59 am
by Crossroads
We'l keep this survey open until end of play this coming Sunday.
If you haven't responded yet, please do - your insight and views are appreciated!
Re: Player Survey - Campaign Series: Cold War
Posted: Sat Feb 22, 2025 7:20 pm
by Crossroads
Just two more days to weigh in—polls close early Monday morning!
We're at 171 responses. Can we hit 200?
A huge thanks to everyone who’s taken part so far!
Re: Player Survey - Campaign Series: Cold War
Posted: Mon Feb 24, 2025 6:17 am
by Crossroads
I closed the survey with 183 responses in total. Thank you so much for your feedback and insight!
Re: Player Survey - Campaign Series: Cold War
Posted: Thu Feb 27, 2025 10:37 pm
by Sunbather
Unfortunately, I've been awol from 2D wargames for a while and hence missed this survey. While it may be a bit unfair or even unwanted for me to add points afterwards, I feel the urge to talk about a few points:
1. The strong focus on 1985s is a bit disappointing and should also be considered biased. It is simply most well known phase of 'the' fictional Cold War and I think people tend to wish for what they know (best example is WW 2 Normandy). And simply because 90% of the CWGH games are already about 1985 and later, I think Campaign Series should stay true to its roots and give us the complete range from late 1950s to the late 1980s.
2. Absoltuely agree to the modular DLC strategy. If it helps you to finance yourself, maybe even hire some more people for a project to develop some scenarios, I am all for it. I would absolutely love to have more than that old Fulda Gap in a Cold War wargame. What about the Baltics? Angola? Rhodesia? Yugoslavia? And yes, I know there is already an African Mod in development for Middle East but the possibilites are basically endless since it's all fictional to begin with. What about a Communist Mexico attacking the US? What about China chiming into all this?
3. I think the point whether CS Cold War should be released only when Eastern and German Units are included as well is an absolute non-point. Release the game when ready and release more content when it's ready! Why should I have to wait because other people don't want to play the game without German units in them? Especially when I know that they will be added at some point anyways?
4. I stronly want to underline the point about sound effects: the sound effects in the Campaign Series are more akin to a 80s television show than to a wargame. And the lack of proper ambient sound is killing a lot of immersion as well. All of this could be solved by modding, and I even tried to do so, but modding the sounds is way to limited to do it in a satisfying manner. (E.g. the ambient sound changing to a new track whenever starting a new turn, disrupting it, or the very complicated way to add a specific sound to a specific unit).
5. I always thought that it would be a very nice touch for a 2D wargame for late-Cold War tech if at night the visible hexes were tinted in green to simulate night vision.
6. All 2D wargames of the scale of the CS games have horrible air support. (Maybe Decisive Campaigns: Ardennes Offensives is an exception here.) And it only gets worse when those games explore the modern era. Maybe the Campaign Series could spark some innovation here? (e.g. precision of airstrikes, the damage and disruption caused by airstrikes etc.)
7. Lastly, the survey mentioned that some players would like to have a better supply system, and I wholeheartedly agree on that! Again with the exception of DC: Ardennes Offensive, 2D wargames of this scale do a very bad job at simulating supplies and the importance of keeping the ways clear and safe for supply. While the Campaign Series have always punished you for not using your unit's supplies sparsely, the logic behind it was very simplistic. And while CS Vietnam made huge leaps towards actually showing the struggle of forwarding supply, I still think there is room for improvement and streamlining. Again, I want to point to DC: Ardennes Offensive and even Order of Battle. Both games have a simplified, yet very efficient and easy to read supply system which - once you've understood it - really influences your decisions.
That being said, the Campaign Series cut one day in more turns than the games mentioned above which is why implementing supply in those proven ways might not work very well.
Re: Player Survey - Campaign Series: Cold War
Posted: Thu Feb 27, 2025 11:20 pm
by Jason Petho
In regards to the supply system, it would be super hand for someone to explain how those other systems work. At least that will give me ideas for how to script supply options like I have been doing for Vietnam.
I don't have time to dive into other games, unfortunately, all my time is spent building the new games.
Re: Player Survey - Campaign Series: Cold War
Posted: Sat Mar 01, 2025 10:24 am
by Sunbather
Jason Petho wrote: Thu Feb 27, 2025 11:20 pm
In regards to the supply system, it would be super hand for someone to explain how those other systems work. At least that will give me ideas for how to script supply options like I have been doing for Vietnam.
I don't have time to dive into other games, unfortunately, all my time is spent building the new games.
I will keep that in mind and try to make you a summary in the next weeks.
Re: Player Survey - Campaign Series: Cold War
Posted: Tue Mar 11, 2025 7:53 pm
by Crossroads
I finally managed to carve out some time to write a post about the final survey results to share with you all.
You can check them out here:
Campaign Series Cold War Survey - The Final Results
A HUGE thank you to everyone who took part! It was fascinating to go through all your responses, and they’ve been really helpful in guiding our plans.