Mining / Resort / Research; Base's Fuel
Posted: Wed Feb 19, 2025 3:35 pm
Thank you for the wonderful changes to the game. I relocated to a different part of the world and was absent from playing the game for a bit. What wonderful changes, thank you, a much more polished game.
However, a problem that has been since before the Aurora update continues through update 1.2.7.7. That is fuel for bases. It does not matter the kind. Unless they mine Caslon they will sit with no fuel, which means no ability to fire weapons. There seems to be no method except:
- Manually go through all bases for each type and check fuel levels
- Manually direct fuel tanker to a base in need and transfer fuel
- Manually go through all bases for each type and check fuel levels
- Manually direct fuel tanker to base in need and transfer fuel
Lather rinse repeat ad nauseum
As one's empire grows so do the number of bases and the load placed upon the player's time and attention to manually check and service base fuel supplies.
Without doing so bases sit with no fuel. As such the bases get ravaged by pirates and the like and make quick easy targets as they can not fire their weapons, no fuel no weapons. This limits the base's ability to delay for a length of time for relief to arrive.
So currently every base that is built needs you to manually send a tanker to fuel it, the same after a few battles/raids. This does not even take into consideration equipment version upgrades that may cause fuel use needs till a design upgrade and refit. This is a time vacuum that could better be enjoyed playing interesting aspects of the game not gas station and fuel inventory management.
- Tankers should be able to be told to refuel bases or to have that be part of their routine like fueling ships.
- Bases should send out a refuel request when they reach a given percentage of their fuel capacity, then tankers satisfy the need. This should then be able to be automated.
- Or freighters should bring out needed fuel when they come out to load up on station resources; unload fuel, load up resources; however this would not take care of research and resort bases.
- Bases should be given a load of fuel, even if it is a small one upon completion of the build.
- Or just skip all that and have bases show with fuel and never really need it, except in the design.
I really hope I am missing something here and that I am doing something wrong by needing to manually service bases for fuel. If so please let me know. The hours spend on 'road side assistance' would be greatly appreciated spent elsewhere.
However, a problem that has been since before the Aurora update continues through update 1.2.7.7. That is fuel for bases. It does not matter the kind. Unless they mine Caslon they will sit with no fuel, which means no ability to fire weapons. There seems to be no method except:
- Manually go through all bases for each type and check fuel levels
- Manually direct fuel tanker to a base in need and transfer fuel
- Manually go through all bases for each type and check fuel levels
- Manually direct fuel tanker to base in need and transfer fuel
Lather rinse repeat ad nauseum
As one's empire grows so do the number of bases and the load placed upon the player's time and attention to manually check and service base fuel supplies.
Without doing so bases sit with no fuel. As such the bases get ravaged by pirates and the like and make quick easy targets as they can not fire their weapons, no fuel no weapons. This limits the base's ability to delay for a length of time for relief to arrive.
So currently every base that is built needs you to manually send a tanker to fuel it, the same after a few battles/raids. This does not even take into consideration equipment version upgrades that may cause fuel use needs till a design upgrade and refit. This is a time vacuum that could better be enjoyed playing interesting aspects of the game not gas station and fuel inventory management.
- Tankers should be able to be told to refuel bases or to have that be part of their routine like fueling ships.
- Bases should send out a refuel request when they reach a given percentage of their fuel capacity, then tankers satisfy the need. This should then be able to be automated.
- Or freighters should bring out needed fuel when they come out to load up on station resources; unload fuel, load up resources; however this would not take care of research and resort bases.
- Bases should be given a load of fuel, even if it is a small one upon completion of the build.
- Or just skip all that and have bases show with fuel and never really need it, except in the design.
I really hope I am missing something here and that I am doing something wrong by needing to manually service bases for fuel. If so please let me know. The hours spend on 'road side assistance' would be greatly appreciated spent elsewhere.