TERRITORY
Posted: Sun Feb 23, 2025 3:06 am
The description of MAP POSITION in this script file says:
#MAP_POSITION cannot be a Capital position but if this event is used to create a new country
; on the map, setting the first #MAP_POSITION entry as a City or a Village will ensure this
; becomes the Capital position for the new country.
Are there any TERRITORY scripts that actually create a new country like this that I can compare mine to? I don't think that there are?
DE 689 is triggering just fine and then the TERRITORY script does not.
;
{
#NAME= DE 689 - Germany Creates the Ukraine
#POPUP= Germany Establishes the Ukraine Reichkommisariat
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 689[1]
#COUNTRY_ID= 116
#RECIPIENT_ID= 113
#REMOVE= 0
#TRIGGER= 100
#DATE= 1939/09/01
#VARIABLE_CONDITION= 45 [1] [100] [0]
#MAP_POSITION= 207,80
#MAP_POSITION= 207,79
#MAP_POSITION= 208,80
#MAP_POSITION= 207,81
#MAP_POSITION= 208,81
#MAP_POSITION= 206,80
#MAP_POSITION= 206,81
}
#MAP_POSITION cannot be a Capital position but if this event is used to create a new country
; on the map, setting the first #MAP_POSITION entry as a City or a Village will ensure this
; becomes the Capital position for the new country.
Are there any TERRITORY scripts that actually create a new country like this that I can compare mine to? I don't think that there are?
DE 689 is triggering just fine and then the TERRITORY script does not.
;
{
#NAME= DE 689 - Germany Creates the Ukraine
#POPUP= Germany Establishes the Ukraine Reichkommisariat
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 689[1]
#COUNTRY_ID= 116
#RECIPIENT_ID= 113
#REMOVE= 0
#TRIGGER= 100
#DATE= 1939/09/01
#VARIABLE_CONDITION= 45 [1] [100] [0]
#MAP_POSITION= 207,80
#MAP_POSITION= 207,79
#MAP_POSITION= 208,80
#MAP_POSITION= 207,81
#MAP_POSITION= 208,81
#MAP_POSITION= 206,80
#MAP_POSITION= 206,81
}