Heavy Artillery Area Affects
Posted: Thu Jan 04, 2001 6:16 am
I observed while playing the Corrigedor Scenario that the Japanese naval guns were causing casulaties to units in hexes adjacent to those where the shells landed.
Later, while reading the manual, I came across a section that stated that "heavy bombs and artillery" cause the observed affect. I'm wondering what size shells constitute "heavy" artillery for the game. 75mm+? 120mm+?
Also, I wonder whether in a future version of the game, an option might be included to change from converged to dispersed sheaf for artillery bombardments. . . .
Currently it seems that batteries use the same 4 hex north to south pattern as the original SP games. Perhaps an option could be included to change this burst pattern??
Later, while reading the manual, I came across a section that stated that "heavy bombs and artillery" cause the observed affect. I'm wondering what size shells constitute "heavy" artillery for the game. 75mm+? 120mm+?
Also, I wonder whether in a future version of the game, an option might be included to change from converged to dispersed sheaf for artillery bombardments. . . .
Currently it seems that batteries use the same 4 hex north to south pattern as the original SP games. Perhaps an option could be included to change this burst pattern??