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Time Advancement Stops

Posted: Sun Mar 02, 2025 12:50 pm
by tmoilanen
Hi - in the attached scenario I have a Random Time triggered Event which changes side posture from Unfriendly to Hostile.

When this occurs the time advancement in the game stops entirely.

I am running v1.07 - Build 1567. Scenario is attached.

Re: Time Advancement Stops

Posted: Tue Mar 04, 2025 2:41 pm
by blu3s
I think this is related to the Random Trigger, at the moment may I suggest you to generate a random time and create the event using this time through lua?


Logged 0016568

Re: Time Advancement Stops

Posted: Mon May 05, 2025 6:19 am
by blu3s
Here it's what's happening:

The land strike mission for the PLAAF has roughly 1000 valid target contacts and the code is calculating a flight plan to each of these targets from each of the 24 aircraft assigned to the mission. This process will eventually complete and the scenario will continue but it takes a number of minutes.


I would say this is an issue of scenario design