Thoughts on how to model pilot fatigue at the start of a scenario
Posted: Thu Mar 06, 2025 11:43 pm
In one of the scenarios I'm working on at the moment, I'm trying out a "design trick."
Some pilots for the player's side have recently flown in to a base in Africa from France and are now being asked to prepare for combat after only a few hours of rest. Because they have to. Most of the French side is at Veteran-level proficiency (I am assuming the French navy and air force are among the best in the world overall; their best units would be Ace-level, but most of them are Veteran-level).
To model the pilots who are fatigued, I have reduced some of the individual aircraft to Regular proficiency.
Does this make sense? I figure these are excellent pilots, but they are probably tired from a very long flight and now they're getting ready to go up again and maybe they're not at their absolute best in terms of reaction times, etc. Simply one more little challenge I'm trying to throw in for the player in the name of realism.
Thoughts on this?
Some pilots for the player's side have recently flown in to a base in Africa from France and are now being asked to prepare for combat after only a few hours of rest. Because they have to. Most of the French side is at Veteran-level proficiency (I am assuming the French navy and air force are among the best in the world overall; their best units would be Ace-level, but most of them are Veteran-level).
To model the pilots who are fatigued, I have reduced some of the individual aircraft to Regular proficiency.
Does this make sense? I figure these are excellent pilots, but they are probably tired from a very long flight and now they're getting ready to go up again and maybe they're not at their absolute best in terms of reaction times, etc. Simply one more little challenge I'm trying to throw in for the player in the name of realism.
Thoughts on this?