Page 1 of 1

Thoughts on how to model pilot fatigue at the start of a scenario

Posted: Thu Mar 06, 2025 11:43 pm
by Mgellis
In one of the scenarios I'm working on at the moment, I'm trying out a "design trick."

Some pilots for the player's side have recently flown in to a base in Africa from France and are now being asked to prepare for combat after only a few hours of rest. Because they have to. Most of the French side is at Veteran-level proficiency (I am assuming the French navy and air force are among the best in the world overall; their best units would be Ace-level, but most of them are Veteran-level).

To model the pilots who are fatigued, I have reduced some of the individual aircraft to Regular proficiency.

Does this make sense? I figure these are excellent pilots, but they are probably tired from a very long flight and now they're getting ready to go up again and maybe they're not at their absolute best in terms of reaction times, etc. Simply one more little challenge I'm trying to throw in for the player in the name of realism.

Thoughts on this?

Re: Thoughts on how to model pilot fatigue at the start of a scenario

Posted: Fri Mar 07, 2025 12:28 am
by kahta
I agree with the thought process and your decision

Re: Thoughts on how to model pilot fatigue at the start of a scenario

Posted: Fri Mar 07, 2025 12:30 am
by BobTank63
That sounds good. IIRC the vet level of units impacts reaction time and pilot skill, and it makes sense they would perform worse due to fatigue.

If you wanna go a step further, consider switching the ops tempo to sustained ops. This would reflect the need for additional recovery between flights.

Re: Thoughts on how to model pilot fatigue at the start of a scenario

Posted: Fri Mar 07, 2025 1:42 am
by HalfLifeExpert
In a shorter form scenario, this makes perfect sense.

There would be issues if we're talking about a scenario that lasts more than 24 hours or so, which could conceivably allow enough rest.

Re: Thoughts on how to model pilot fatigue at the start of a scenario

Posted: Fri Mar 07, 2025 2:07 am
by Mgellis
Agreed.

In a longer scenario, where it does not matter if all the aircraft are initially available, I could either use an event with a lua script action to modify the proficiencies after the first 24 hours or give some of the aircraft long initial ready times--they would be available, but not immediately.
HalfLifeExpert wrote: Fri Mar 07, 2025 1:42 am In a shorter form scenario, this makes perfect sense.

There would be issues if we're talking about a scenario that lasts more than 24 hours or so, which could conceivably allow enough rest.

Re: Thoughts on how to model pilot fatigue at the start of a scenario

Posted: Fri Mar 07, 2025 2:19 am
by tylerblakebrandon
This sounds like a great simulation of fatigue and rest via LUA

Re: Thoughts on how to model pilot fatigue at the start of a scenario

Posted: Fri Mar 07, 2025 8:48 pm
by Quixotic1917
Pretty clever idea. If you do end up making the script you should post it so others can use, I know I would!

Re: Thoughts on how to model pilot fatigue at the start of a scenario

Posted: Sat Mar 08, 2025 3:42 am
by Mgellis
It would probably just be a single lua command (e.g., ScenEdit_SetUnit (unit)). This is just as well because my ability to code in lua is...well, let's just say my proficiency should be set about two levels below "Novice." 🙂
Quixotic1917 wrote: Fri Mar 07, 2025 8:48 pm Pretty clever idea. If you do end up making the script you should post it so others can use, I know I would!