Make the Russian AI a harder opponent.
Posted: Wed Aug 20, 2003 7:57 pm
Here are some small changes that would make the Russian AI
a harder opponent.
1a) Always have a unit standing on the important cost hex next to Leningrad
REASON: To get good entrenchment, until the Germans Attack.
1b) Always have it a full strength when the Germans are within 5 hexes and on the offensive
REASON: To keep Leningrad from falling OOS.
In my game the Russian retreated a unit there, and I could take the hex very easy, and put Leningrad OOS.
2a) Always have a unit standing on the important cost supply hexes to Leningrad at Lapdoga when
the Germans are within 10 hexes of Leningrad
REASON: To get good entrenchment until the Germans Attack
2b) The AI should focus more resource on counter attacking the supply hexes to Leningrad if the city is still Russian controlled.
REASON: To get help keep Leningrad in Russian hands.
3) Have the AI AIR HQs keep track of it's last five air mission and consult this history table before making air attacks.
REASON: To stop the AI from repeating mistakes.
In my game the AI keeps attacking my HQs with air attacks and every time he gets his as kicked!
4) Enhance the important for the AI to keep the frontlines intact.
REASON: To stop the opponent from taking free hexes.
Sometimes during my drive for Moscow would the AI, have good solid defence line during my turn
and then when it was my turn nexttime he would have left gaps (empty hexes) in his line just free for
my armored corps to take without combat!
5) Enhance the importance of not advancing to far with single units when the AI is on the offensive
REASON: To stop the opponent from encircling counterattacking units to easy.
Many times during my barbarossa did the computer counter attack successfully, but instead of keeping
his cool, the units advanced deep (2 hex) without other units flanking him, letting me encircling and
destroying the counter attacking units.
a harder opponent.
1a) Always have a unit standing on the important cost hex next to Leningrad
REASON: To get good entrenchment, until the Germans Attack.
1b) Always have it a full strength when the Germans are within 5 hexes and on the offensive
REASON: To keep Leningrad from falling OOS.
In my game the Russian retreated a unit there, and I could take the hex very easy, and put Leningrad OOS.
2a) Always have a unit standing on the important cost supply hexes to Leningrad at Lapdoga when
the Germans are within 10 hexes of Leningrad
REASON: To get good entrenchment until the Germans Attack
2b) The AI should focus more resource on counter attacking the supply hexes to Leningrad if the city is still Russian controlled.
REASON: To get help keep Leningrad in Russian hands.
3) Have the AI AIR HQs keep track of it's last five air mission and consult this history table before making air attacks.
REASON: To stop the AI from repeating mistakes.
In my game the AI keeps attacking my HQs with air attacks and every time he gets his as kicked!
4) Enhance the important for the AI to keep the frontlines intact.
REASON: To stop the opponent from taking free hexes.
Sometimes during my drive for Moscow would the AI, have good solid defence line during my turn
and then when it was my turn nexttime he would have left gaps (empty hexes) in his line just free for
my armored corps to take without combat!
5) Enhance the importance of not advancing to far with single units when the AI is on the offensive
REASON: To stop the opponent from encircling counterattacking units to easy.
Many times during my barbarossa did the computer counter attack successfully, but instead of keeping
his cool, the units advanced deep (2 hex) without other units flanking him, letting me encircling and
destroying the counter attacking units.