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"A Final Push" needs re-balance

Posted: Thu Mar 13, 2025 3:29 pm
by Tcao
"A Final Push"
This scenario needs balancing; currently, NATO players can hardly play.

The Soviet forces don’t even need to attack—they have two battalions of 2S1s that can park in open spots on the map and concentrate artillery fire to cover any suspected locations or detected U.S. forces at will. The U.S. side only has a single self-propelled mortar unit, making counter-battery fire impossible.

The Soviets also have superiority in helicopters and air units, as well as in air defense firepower.

I would recommend to move the VP points further back and shorten the scenario to 4 hours. Alternatively, add 1-2 self-propelled artillery units and 1-2 all-weather attack aircraft units for the U.S. side to help with counter-battery suppression.

Re: "A Final Push" needs re-balance

Posted: Thu May 29, 2025 7:26 am
by IronMikeGolf
What is your recommendation to rebalance?

Re: "A Final Push" needs re-balance

Posted: Fri May 30, 2025 11:28 am
by Uberhauskaninichen
There is a way for NATO, with a bit of dash and elan, to eliminate these annoyances. Especially against the AI opponent.