"A Final Push" needs re-balance
Posted: Thu Mar 13, 2025 3:29 pm
"A Final Push"
This scenario needs balancing; currently, NATO players can hardly play.
The Soviet forces don’t even need to attack—they have two battalions of 2S1s that can park in open spots on the map and concentrate artillery fire to cover any suspected locations or detected U.S. forces at will. The U.S. side only has a single self-propelled mortar unit, making counter-battery fire impossible.
The Soviets also have superiority in helicopters and air units, as well as in air defense firepower.
I would recommend to move the VP points further back and shorten the scenario to 4 hours. Alternatively, add 1-2 self-propelled artillery units and 1-2 all-weather attack aircraft units for the U.S. side to help with counter-battery suppression.
This scenario needs balancing; currently, NATO players can hardly play.
The Soviet forces don’t even need to attack—they have two battalions of 2S1s that can park in open spots on the map and concentrate artillery fire to cover any suspected locations or detected U.S. forces at will. The U.S. side only has a single self-propelled mortar unit, making counter-battery fire impossible.
The Soviets also have superiority in helicopters and air units, as well as in air defense firepower.
I would recommend to move the VP points further back and shorten the scenario to 4 hours. Alternatively, add 1-2 self-propelled artillery units and 1-2 all-weather attack aircraft units for the U.S. side to help with counter-battery suppression.