tyronec (Soviet) vs leumas06 (Axis). No Leumas.
Posted: Sat Mar 15, 2025 9:21 am
We are playing the following settings and house rules.
No Ground Attack ADs except Axis T1.
No city fort in Kerch.
No Axis allies (SUs, aircraft...) in the Northern zone.
TB control - Off
Reduced Retreat Attrition - On
Combat Delay Effects - Reduced
Miscellaneous Leader Deaths - Reduced
Amphib invasions - Limited
No temp motorisation - On
No airborne ops - On
Extended play.
Morale mod.
Germany/Finland/Slovakia - Early +0. Late +5.
Italy/Romania/Hungary - Early +10. Late +10.
Soviet - Early. +0, Late +0.
Have completed a couple of games with similar settings, however this is the first time with Reduced combat delay (it halves CD, rounding down). That is going to help Axis early war, and is going to make for a more volatile game.
I have played Leumas once before and he trashed me, we have switched sides this time – both of us playing with our less experienced army and am expecting a fair share of blunders from my side.
The aim of the settings is to make for a game that is more balanced throughout, so there is help for the Soviets early war to counter grinding by Axis, and help for Axis later war with the morale boost. And also to try and improve on historical accuracy with the house rules. From my experiences in the earlier games the Axis Allies are still pretty rubbish even on +10.
T01.
Solid opening by Axis, no chance of breaking any of the pockets.
Southern front not activated.
In the North we start building a defence line on the Pskov river, will try to hold it for a turn. There were 2 Panzers attacking Riga so maybe he is not intending to attack directly.
Usual build up around Smolensk with a thin defence on the Mogilev river. Have stacked 3 divisions in Vitebsk, maybe it will hold for a turn.
In the South the main effort is to block the double pincer through from Proskurov and coming up from Bessarabia.
VVS all on REST.
All SUs send back to STAVKA.
No Ground Attack ADs except Axis T1.
No city fort in Kerch.
No Axis allies (SUs, aircraft...) in the Northern zone.
TB control - Off
Reduced Retreat Attrition - On
Combat Delay Effects - Reduced
Miscellaneous Leader Deaths - Reduced
Amphib invasions - Limited
No temp motorisation - On
No airborne ops - On
Extended play.
Morale mod.
Germany/Finland/Slovakia - Early +0. Late +5.
Italy/Romania/Hungary - Early +10. Late +10.
Soviet - Early. +0, Late +0.
Have completed a couple of games with similar settings, however this is the first time with Reduced combat delay (it halves CD, rounding down). That is going to help Axis early war, and is going to make for a more volatile game.
I have played Leumas once before and he trashed me, we have switched sides this time – both of us playing with our less experienced army and am expecting a fair share of blunders from my side.
The aim of the settings is to make for a game that is more balanced throughout, so there is help for the Soviets early war to counter grinding by Axis, and help for Axis later war with the morale boost. And also to try and improve on historical accuracy with the house rules. From my experiences in the earlier games the Axis Allies are still pretty rubbish even on +10.
T01.
Solid opening by Axis, no chance of breaking any of the pockets.
Southern front not activated.
In the North we start building a defence line on the Pskov river, will try to hold it for a turn. There were 2 Panzers attacking Riga so maybe he is not intending to attack directly.
Usual build up around Smolensk with a thin defence on the Mogilev river. Have stacked 3 divisions in Vitebsk, maybe it will hold for a turn.
In the South the main effort is to block the double pincer through from Proskurov and coming up from Bessarabia.
VVS all on REST.
All SUs send back to STAVKA.