[FIXED] ScenEdit_AddExplosion not functioning v1.07_1567.6
Posted: Sat Mar 15, 2025 3:55 pm
Referencing this post: https://www.matrixgames.com/forums/view ... 3#p5195383 for update 1.07.1487 the indication was that ScenEdit_AddExplosion had been fixed. I have been testing in the latest update 1567.6 and I have not been successful in getting an explosion to occur. I have tried various combinations of the Lua script from the repository with a variety of warheads. I'm looking to see if it is how I have the Lua script formatted or if there is still a bug. I am not getting any Lua errors reported. In fact, the message comes up that the action completes, but the behavior expected (an explosion) does not occur.
I'm attaching a sandbox scenario with several AddExplosions written as Special Events. The scenario is using 1.07.1567.6 and db3k 511. Would someone be able to look at this and determine what I have going wrong? Thank you.
I'm attaching a sandbox scenario with several AddExplosions written as Special Events. The scenario is using 1.07.1567.6 and db3k 511. Would someone be able to look at this and determine what I have going wrong? Thank you.