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AT Weapons Usage in Infantry Engagements

Posted: Fri Mar 21, 2025 6:16 am
by Aetius2
Hi Steve,

I've received player feedback that AT grenades, PIATs, and Panzerfausts are sometimes being used in infantry vs. infantry engagements. This leads to situations where, if the infantry team survives the encounter, they are left without AT capability when facing a vehicle later in battle.

How can we adjust the data to prevent this behavior? Both the primary target and valid target settings for these weapons are set to "vehicle," yet they still get fired at enemy infantry.

Some have suggested reducing the "Blast Radius" or "Blast Rating" settings since these are hollow-charge weapons. Can you confirm whether these settings influence their use against infantry?

This issue is difficult to reproduce, as it doesn't occur consistently. Any insights you can provide would be greatly appreciated.

Thanks in advance,
Aetius

Re: AT Weapons Usage in Infantry Engagements

Posted: Wed Mar 26, 2025 11:21 pm
by SteveMcClaire
HEAT ammunition (which is usually that fired by infantry AT weapons) should only be used vs infantry targets that are in hard cover such as a building or bunker. Reducing blast radius and blast rating will reduce the AI's rating of the weapon (i.e. how good the AI thinks it is vs a given target) so yes, this will help.

Re: AT Weapons Usage in Infantry Engagements

Posted: Thu Mar 27, 2025 10:01 am
by Aetius2
Thanks for the reply, much appreciated.