[Fixed] Stated Loadout Altitude overrides Designed Flight Path's Altitude
Posted: Tue Mar 25, 2025 2:28 am
This seems to occur with every plane in every situation.
Example: Israeli F-15I is loaded with 8 GBU-39 glide bombs.
The Weapon Loadout indicates that the plane flies at 36k feet, attacks at 36k feet, and returns at 36k feet. (Hi-Hi-Hi)
The weapon itself indicates that it must be dropped at a minimum of 10k.
I set up a recent test using the Flight Path. I instructed the plane to make an approach at 3k feet; rise to 16k feet for a distance; launch at 16k, and return at 3k once again, as this is hostile territory.
The attack portion works fine. All of the weapons were fired, and it was time to return home.
Unfortunately, after the attack, and despite the Flight Path design, the plane rises up to 36k feet, and continues that posture all the way home. Of course, this puts the plane in harm's way.
Note: You can manually change the altitude, and it works fine.
The attack distance (my base to the enemy base was only 400 miles, and the plane barely used much fuel at all, so it was not trying to save fuel by flying at a higher altitude.
It doesn't matter which plane, or ordinance is involved. If the Loadout says to Hi-Hi-Hi, and the cruise altitude is 36k feet, that is what it will fly at.
In summary, after an attack, and when the plane starts to fly home, it appears to be designed to use the stated Loadout parameters (i.e. 36k feet, or Hi), regardless of what was Designed Flight Path Altitude was set at.
Hopefully, this should be easy enough to check to see if it is programmed that way, since it is occurring with all planes in similar circumstances.
Example: Israeli F-15I is loaded with 8 GBU-39 glide bombs.
The Weapon Loadout indicates that the plane flies at 36k feet, attacks at 36k feet, and returns at 36k feet. (Hi-Hi-Hi)
The weapon itself indicates that it must be dropped at a minimum of 10k.
I set up a recent test using the Flight Path. I instructed the plane to make an approach at 3k feet; rise to 16k feet for a distance; launch at 16k, and return at 3k once again, as this is hostile territory.
The attack portion works fine. All of the weapons were fired, and it was time to return home.
Unfortunately, after the attack, and despite the Flight Path design, the plane rises up to 36k feet, and continues that posture all the way home. Of course, this puts the plane in harm's way.
Note: You can manually change the altitude, and it works fine.
The attack distance (my base to the enemy base was only 400 miles, and the plane barely used much fuel at all, so it was not trying to save fuel by flying at a higher altitude.
It doesn't matter which plane, or ordinance is involved. If the Loadout says to Hi-Hi-Hi, and the cruise altitude is 36k feet, that is what it will fly at.
In summary, after an attack, and when the plane starts to fly home, it appears to be designed to use the stated Loadout parameters (i.e. 36k feet, or Hi), regardless of what was Designed Flight Path Altitude was set at.
Hopefully, this should be easy enough to check to see if it is programmed that way, since it is occurring with all planes in similar circumstances.