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Bug or WAD?

Posted: Sun Apr 06, 2025 4:54 pm
by Umeu
In 2 of my last axis games, I bypassed the DoW with Germany on Russia by declaring on Lithuania and Persia respectively. As a result, something happened I didn't expect. When I later declared war with Japan on Russia, USSR received a morale penalty that was quite severe, like 50% almost. And this greatly helped me roll over their troops. But I can't find anything in the scripts that explains it and when I tried to replicate it in hotseat mode, I wasn't able to do it. So maybe I'm missing one of the conditions or a script, like USA also being at war idk, but maybe the devs can comment on this?

Re: Bug or WAD?

Posted: Sun Apr 06, 2025 6:59 pm
by BillRunacre
Which campaign are you playing?

Re: Bug or WAD?

Posted: Mon Apr 07, 2025 1:31 am
by Umeu
1939-1945 path to victory

Re: Bug or WAD?

Posted: Mon Apr 07, 2025 9:23 am
by BillRunacre
There are some STRENGTH scripts that inflict unit morale penalties on the Red Army, as follows:

;REMOVE1942
{
#NAME= Axis Declaration Of War On The USSR
#POPUP= <<TAG_19>>
#IMAGE=
#SOUND= coup.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 1005[1]
#COUNTRY_ID= 45
#FLAG_ID= 116
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1939/09/01
#MAP_POSITION= 134,28 [50,50] [0,0] [-35,-35] [2] [116]
; 1st Line - USSR politically aligned with the Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
;
; German Barbarossa Event (1)
{
#NAME= The USSR Enters The War
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 3
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1005[1]
#COUNTRY_ID= 45
#FLAG_ID= 116
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1939/09/01
;Moscow
#MAP_POSITION= 140,26 [25,25] [0,0] [-30,-40] [2] [116]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

;REMOVE1942
;
; German Barbarossa Event (2)
{
#NAME= The USSR Enters The War
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 4
#LEVEL= 0
#GV= 1[1,100]
#LINK= 1005[1]
#COUNTRY_ID= 45
#FLAG_ID= 116
#TRIGGER= 100
#SEASON_FLAG= 0
#DATE= 1939/09/01
;Moscow
#MAP_POSITION= 140,26 [25,25] [0,0] [-30,-40] [2] [116]
#VARIABLE_CONDITION= 45 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
;Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
}

Re: Bug or WAD?

Posted: Mon Apr 07, 2025 10:51 am
by Umeu
thanks, so understanding it correctly, it causes 35% and 30-40% morale damage?

So when the USSR enters the war not through Barbarossa (aka German DoW) but through Japanese DoW, these scripts also fire, right? Or, at least the first one would?

I guess it explains why I couldn't observe the effect in hotseat, because the unit I was checking it on are outside the 25-50 hex range of those coordinates.

Re: Bug or WAD?

Posted: Tue Apr 08, 2025 8:20 am
by BillRunacre
Just to clarify: they all fire only if the Axis declare war on the USSR, i.e. they have the initiative and are the aggressors.

Re: Bug or WAD?

Posted: Fri Apr 18, 2025 1:24 am
by Umeu
BillRunacre wrote: Tue Apr 08, 2025 8:20 am Just to clarify: they all fire only if the Axis declare war on the USSR, i.e. they have the initiative and are the aggressors.
another potential bug: none of my bombers (tactical bombers and strategic bombers) are registering raids on the enemy convoy line (neutral, but axis aligned Norway), despite the bombers being in range of the convoy line and having raid mode turned on.

Is this a bug or a new feature?

Re: Bug or WAD?

Posted: Fri Apr 18, 2025 5:07 pm
by BillRunacre
This is correct, and is noted in the Manual on page 88:

Note: Air units (including) Carriers cannot raid a convoy that starts from a Neutral country.

The reason being that air units can only interdict convoys by bombing them, which is essentially an act of war, whereas vessels can interdict convoys without necessarily being forced to open fire to do so.