Clearing Queued Missions bugs?
Posted: Wed Apr 09, 2025 1:56 am
Version 1.2.9.8
Clicking "Stop and Clear Queued Missions" for a player-controlled ship before an engine is built changes the ship status from "Under Construction" to "Disabled," and after a few seconds the ship automatically returns to "Under Construction." This appears to be working as intended.
Clicking "Stop and Clear any queued missions" on a player-controlled ship after the hull and at least one engine is built clears the "Under construction" status or mission. If the ship is automated, then it will return to construction status on its own. If the ship is manually-controlled, then it does not return to construction status unless it is changed to fully automated. However, if one uses this method to stop the construction of any player-controlled ship after at least the hull and one engine is built, then that ship will accept orders even though it has unbuilt components. If the hyperdrive and reactor are built, the ship will jump even without a built crew system or command center.
These actions can be recreated in any saved game.
Clicking "Stop and Clear Queued Missions" for a player-controlled ship before an engine is built changes the ship status from "Under Construction" to "Disabled," and after a few seconds the ship automatically returns to "Under Construction." This appears to be working as intended.
Clicking "Stop and Clear any queued missions" on a player-controlled ship after the hull and at least one engine is built clears the "Under construction" status or mission. If the ship is automated, then it will return to construction status on its own. If the ship is manually-controlled, then it does not return to construction status unless it is changed to fully automated. However, if one uses this method to stop the construction of any player-controlled ship after at least the hull and one engine is built, then that ship will accept orders even though it has unbuilt components. If the hyperdrive and reactor are built, the ship will jump even without a built crew system or command center.
These actions can be recreated in any saved game.