LSA mod Radzymin'44 V6.01 is released
Posted: Wed Apr 23, 2025 10:50 am
LSA mod Radzymin'44 V6.01 is released, thanks to Pete for hosting the installer on his platform and Argilas for beta testing.
The mod can be found here:
https://filedn.com/lgfBH2TMCHxYbUlxpDB3 ... taller.zip
Changelog:
V6.01
-Added more variation in german voices, medals, uniforms and ranks by using more nations, thanks to Kanov for making me aware of this possibility and for the new voice files and medals.
-Coding error on Siedlce and Repki maps fixed, thanks to Argilas for reporting these.
-Some german infantry divisions have MarderIII instead of StuG's.
-Jager and panzergrenadier waffenfarbe's are switched, fixed now.
-Typo in Zakret map btd file fixed, thanks to Argilas for reporting.
-SS Befehl version of StuG IIIG and StuG IV now have their own graphics, thanks to Argilas for reporting.
-AT grenades/PzFaust/PzSchreck "Blast radius" and "blast rating" settings reduced to avoid AT weapons being fired at infantry targets, thanks to Kanov for suggesting these corrections.
-All exit/entry locations on all maps reviewed and spread out more where possible, thanks to RD Steiner and Strike for suggesting the changes.
-Mortars adjusted to reduce chance of immobilisation of tanks.
-elements file adjusted so vehicles move under bridges (thanks to Argilas for reporting this issue)
Bugs, Feedback, suggestions or remarks can be posted here on on the CC discord channels
Enjoy
Aetius
The mod can be found here:
https://filedn.com/lgfBH2TMCHxYbUlxpDB3 ... taller.zip
Changelog:
V6.01
-Added more variation in german voices, medals, uniforms and ranks by using more nations, thanks to Kanov for making me aware of this possibility and for the new voice files and medals.
-Coding error on Siedlce and Repki maps fixed, thanks to Argilas for reporting these.
-Some german infantry divisions have MarderIII instead of StuG's.
-Jager and panzergrenadier waffenfarbe's are switched, fixed now.
-Typo in Zakret map btd file fixed, thanks to Argilas for reporting.
-SS Befehl version of StuG IIIG and StuG IV now have their own graphics, thanks to Argilas for reporting.
-AT grenades/PzFaust/PzSchreck "Blast radius" and "blast rating" settings reduced to avoid AT weapons being fired at infantry targets, thanks to Kanov for suggesting these corrections.
-All exit/entry locations on all maps reviewed and spread out more where possible, thanks to RD Steiner and Strike for suggesting the changes.
-Mortars adjusted to reduce chance of immobilisation of tanks.
-elements file adjusted so vehicles move under bridges (thanks to Argilas for reporting this issue)
Bugs, Feedback, suggestions or remarks can be posted here on on the CC discord channels
Enjoy
Aetius