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2nd Stalin Line scenario - what is the goal?

Posted: Thu Aug 21, 2003 9:59 pm
by soren
I have problem with that scenario (breakin stalin line with option to later enter the battle with first line taken) , not because it is hard, actually it is one of the simpliest so far. I am able to quickly take all ojectives destroy every bunker, even without heavy losses, and i get ...draw!

I played it twice, both times getting the same result 1000/5000 against me. I checked this forum and they write that some mission require to hold objectives for some time, and that getting out of the game to save it mess something, but second time i played i didnt get out of a game anytime and still got a draw.

For me it is important as in result they say that due to heavy losses i will not be able to participate in attack against zhitomir and i will return to the front in august (ONE MONTH LATER!), so i am not able to play like ten battles.

What to do? can someone put here the save for the first battle of zhitomir battle (13 or 14 battle)

Posted: Sun Aug 24, 2003 3:07 am
by vepary
If I Remember Corectly This Scenario Has Victory Exit Hexes , So You Must Exit As Much Of Your Units As Possible . Units Which Stay On Map After Last Turn Will Count For Russians. Location Of Exit Hexes Is On East Side Of Map Where Road Exits The Map ( Sometmes Victory Exit Hexes Dont Show On First Turn But Later ).

Posted: Sun Aug 24, 2003 11:42 am
by soren
vepary wrote:If I Remember Corectly This Scenario Has Victory Exit Hexes , So You Must Exit As Much Of Your Units As Possible . Units Which Stay On Map After Last Turn Will Count For Russians. Location Of Exit Hexes Is On East Side Of Map Where Road Exits The Map ( Sometmes Victory Exit Hexes Dont Show On First Turn But Later ).
there is one hex far behind russian lines just on the edge of the map (on the exit road) and it is marked as german from the begining of the scenario while all around hexes are russian.

Does it mean all my units including artillery and opels must exit

Posted: Sun Aug 24, 2003 12:00 pm
by Voriax
Hover the cursor above that flag, if it says 'Germany exit hex' then yes, you should get as many units as possible into that hex. They will then exit when you end your turn and give you points. And it does indeed include arty & opels, ideally you'd exit all your on-map units.

Voriax