A hybrid map mod
Posted: Sun May 04, 2025 12:13 pm
I have come late this game and I am loving it. Thanks to all the contributors on this great forum. Without this forum I would be lost. What an amazing war game.
I have been tinkering with the map and came up with these hybrid versions of Chemkids, MakeeLearn and Skacees maps. Basically I took what I liked from each of their maps, layered them up and adjusted colours, contrast etc. Full credit and thanks to the original creators, in no way am I claiming this as my own work.
Maps now come in 4 versions: 2x Stock maps for versions 11.26 and 11.28.4 beta, and 2x Extended maps for 11.26 and 11.28.4 beta. Hexless versions are now available for download too.
All maps include:
All shipyards are named and labelled with an anchor symbol
Red country borders
Urban hexes are graphically depicted.
Oil hexes are graphically depicted
Light/heavy industry are labelled with blue/red squares
OS and OD hexes are distinguishable
Added extra reefs to some impassable hexsides around islands in and around the Coral Sea
Tabulated data added to the bottom left map panel (info came from posts on this forum, full credit to original authors)
A whole host of minor graphical changes to roads, rail and the addition of islands and atolls where appropriate.
Tried to differentiate terrain without losing cohesiveness however the “1” key will remain your friend.
All maps come with the option to play with or without hexes.
The main differences added to 11.28.4 beta versions are:
swamp hexes caused by the flooding of the Yellow River in China
removal of the winter roads in Northern Canada
changes of some roads and rail in Burma
Rail links to Mildura, Canberra
Changes to the rail links on Shikoku Japan
Various islands and atolls added
I have done my best to incorporate all the major changes outlined in Andrew Brown's post here: https://www.matrixgames.com/forums/view ... 1#p4896711 and on the webpages here: https://sites.google.com/view/witp-ae-m ... arios/home (thank you Andrew!)
Here is the link to the map files (each map version has its own folder): https://www.dropbox.com/scl/fo/ng6lsr62 ... 837g8&dl=0
If you spot any major errors please post them below and I will do my best to fix them. At times I had 3 versions of the game running and 4 versions of the map files in edit mode opened at the same time. I have probably made mistakes.
I hope you enjoy.
I have been tinkering with the map and came up with these hybrid versions of Chemkids, MakeeLearn and Skacees maps. Basically I took what I liked from each of their maps, layered them up and adjusted colours, contrast etc. Full credit and thanks to the original creators, in no way am I claiming this as my own work.
Maps now come in 4 versions: 2x Stock maps for versions 11.26 and 11.28.4 beta, and 2x Extended maps for 11.26 and 11.28.4 beta. Hexless versions are now available for download too.
All maps include:
All shipyards are named and labelled with an anchor symbol
Red country borders
Urban hexes are graphically depicted.
Oil hexes are graphically depicted
Light/heavy industry are labelled with blue/red squares
OS and OD hexes are distinguishable
Added extra reefs to some impassable hexsides around islands in and around the Coral Sea
Tabulated data added to the bottom left map panel (info came from posts on this forum, full credit to original authors)
A whole host of minor graphical changes to roads, rail and the addition of islands and atolls where appropriate.
Tried to differentiate terrain without losing cohesiveness however the “1” key will remain your friend.
All maps come with the option to play with or without hexes.
The main differences added to 11.28.4 beta versions are:
swamp hexes caused by the flooding of the Yellow River in China
removal of the winter roads in Northern Canada
changes of some roads and rail in Burma
Rail links to Mildura, Canberra
Changes to the rail links on Shikoku Japan
Various islands and atolls added
I have done my best to incorporate all the major changes outlined in Andrew Brown's post here: https://www.matrixgames.com/forums/view ... 1#p4896711 and on the webpages here: https://sites.google.com/view/witp-ae-m ... arios/home (thank you Andrew!)
Here is the link to the map files (each map version has its own folder): https://www.dropbox.com/scl/fo/ng6lsr62 ... 837g8&dl=0
If you spot any major errors please post them below and I will do my best to fix them. At times I had 3 versions of the game running and 4 versions of the map files in edit mode opened at the same time. I have probably made mistakes.
I hope you enjoy.