Aren't the flamethrowers too powerful?
Posted: Fri Aug 22, 2003 6:57 pm
Those goddamn flamethrowers are light, very fast, do a LOT of damage, are very accurate at close combat, and above all, they add to the target's heat. I know you can probably counter them by jumping away or hitting them at range, but in a horde, those Fireball? recon titans are nearly unstoppable, especially if they can get a chance to ambush.
Shields might help, but the extra heat doesn't help it to cool down and those flamethrowers have the bonus to hit, anyway. Besides, the lighter titans can't afford shields. And waiting for em to run out of ammo don't work too well, either, unless most or all of the attacks miss.
So, I thought maybe someone could just tune down the damage a bit. Two hits from those things on the same spot can wipe the armor off just about any recon. I know it's superheated plasma, but surely modern armor has a high melting point? If anything, it should do more internal damage, and much less armor damage. A load of superheated plasma on Dullaroy might melt it a little, but the way the molten armor clogs the missile racks would be the real problem.
And maybe give em less ammo. Fuel is heavy stuff.
Shields might help, but the extra heat doesn't help it to cool down and those flamethrowers have the bonus to hit, anyway. Besides, the lighter titans can't afford shields. And waiting for em to run out of ammo don't work too well, either, unless most or all of the attacks miss.
So, I thought maybe someone could just tune down the damage a bit. Two hits from those things on the same spot can wipe the armor off just about any recon. I know it's superheated plasma, but surely modern armor has a high melting point? If anything, it should do more internal damage, and much less armor damage. A load of superheated plasma on Dullaroy might melt it a little, but the way the molten armor clogs the missile racks would be the real problem.
And maybe give em less ammo. Fuel is heavy stuff.