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Gatling guns, CIWS rate of fire

Posted: Thu Jun 12, 2025 12:32 pm
by Nikel
Tested several CIWS or Gatling guns, the rate of fire seems very low in CMO, or every fire represent many rounds?


Just an example, type 052D chinese destroyer, armed with a type 1130 gun.

CIWS Rate of fire.gif
CIWS Rate of fire.gif (286.54 KiB) Viewed 526 times


There are many videos online, to compare the rate of fire.

https://www.youtube.com/watch?v=uRx-WRyrKk8


https://x.com/i/status/764829619405004800

Re: Gatling guns, CIWS rate of fire

Posted: Thu Jun 12, 2025 12:49 pm
by tylerblakebrandon
Each individual firing is a burst of several rounds. The Type 1130 CIWS in your example fires 500 round burst. So each firing in you game clip is 500 rounds down range.

https://cmano-db.com/weapon/2602/

Re: Gatling guns, CIWS rate of fire

Posted: Thu Jun 12, 2025 12:57 pm
by Nikel
Thanks for the explanation.

I wonder if this could be improved, both graphically and in the sound and with a lower round burst.

These weapons do not look as impressive in the game as in RL.

Re: Gatling guns, CIWS rate of fire

Posted: Fri Jun 13, 2025 9:38 pm
by SunlitZelkova
Nikel wrote: Thu Jun 12, 2025 12:57 pm Thanks for the explanation.

I wonder if this could be improved, both graphically and in the sound and with a lower round burst.

These weapons do not look as impressive in the game as in RL.
CMO tends to slow down quite a bit when heavy gunfire occurs. To minimize that kind of performance loss, it makes more sense to keep the burst count high.