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Modding events

Posted: Fri Jun 13, 2025 12:18 am
by mrchuck
While events.dat is readable, is there a guide somewhere for how to interpret and change the fields?

Even column headers would be nice...but also, it's clear that some events cascade into others. It's not clear by inspection how this works, or where the event responses come from for that matter.

I'd like to try some mods if possible. The HOI family, for example, has very good docs and support for event modding.

Re: Modding events

Posted: Wed Jun 18, 2025 9:55 am
by mrchuck
OK lets give this another nudge. I had a closer look at events.dat and while it's reasonably obvious how some of these values work, it would be really nice to know exactly how it ALL works.

Hellfirejet has nutted out some but not all the relevant values to make his events mod.

Can we PLEASE have some details from the devs as to what all these fields do so we can hack on the events file? Is there a compelling reason why this information isn't already available?

Re: Modding events

Posted: Thu Jun 26, 2025 3:28 am
by mrchuck
13 days and not even an ACK?

What's happening guys?