The Operational Art of War V
Posted: Mon Jun 16, 2025 4:03 pm
If I were to look at the history of toaw; -and I've had every version except WGOY, it seems to me, that what this game wants to do, is be able to handle bigger scenarios. So I've done some thinking...
As one who tried hard to get a group for the beautiful looking World at war 1939-1945 I could really see why it didn't, and probably cannot work.
First -turns have to be sent to different members sequentially. This, in our case, took too long. I can envision a game where the turn is posted somewhere. Each player then downloads the turn, moves, and then uploads it again.
The posted turn can merge the moves and display when all the moves have been made, as well as which side is moving.It would be great if some sort of mppbl format could allow the turn to be uploaded anywhere and do all this without requiring a server. Discord has been working fine for us.
Players roles have to be programmable into the game. Better than units, which would be laborious to define, Predefined zones could be recognizable to the game, allowing for as many players as might want to join. So say USSR for example, could be split up. This way units can also be transferred between allies, simply by moving them into your ally's zone.
It's easy to say such a game with as many as 10 players would never work. But ultimately it will have to for SOME game, as people are generally too busy to schedule realtime game sessions with whatever VPN. So there will always be a place for Strategic level MP in PBEM format.
I would imagine WAW 1939-1945 took awhile for the Harvey Brothers to make. Maybe they're thinking along the same lines.
As one who tried hard to get a group for the beautiful looking World at war 1939-1945 I could really see why it didn't, and probably cannot work.
First -turns have to be sent to different members sequentially. This, in our case, took too long. I can envision a game where the turn is posted somewhere. Each player then downloads the turn, moves, and then uploads it again.
The posted turn can merge the moves and display when all the moves have been made, as well as which side is moving.It would be great if some sort of mppbl format could allow the turn to be uploaded anywhere and do all this without requiring a server. Discord has been working fine for us.
Players roles have to be programmable into the game. Better than units, which would be laborious to define, Predefined zones could be recognizable to the game, allowing for as many players as might want to join. So say USSR for example, could be split up. This way units can also be transferred between allies, simply by moving them into your ally's zone.
It's easy to say such a game with as many as 10 players would never work. But ultimately it will have to for SOME game, as people are generally too busy to schedule realtime game sessions with whatever VPN. So there will always be a place for Strategic level MP in PBEM format.
I would imagine WAW 1939-1945 took awhile for the Harvey Brothers to make. Maybe they're thinking along the same lines.