A thought experiment about the game
Posted: Sat Jun 28, 2025 4:02 pm
I was reading through some posts where people are talking about the AI and it started me thinking that perhaps at some future time one of these new Large Language Model (LLM) AIs, or some other kind, could be used to implement MWiF. I know Steve continues to plug away but I can envision two future scenarios.
1. An advanced AI takes the current code and completes it.
2. It starts from scratch and generates the game in the most appropriate language.
I imagine some human guidance would be required. An AI would be fed the maps, unit counters, charts, Rules as Coded, the already formulated work on the AI and scenarios. I suppose it could also learn from hundreds of games played by expert players and/or some AI technique like Reinforcement Learning.
I don't know enough about the bleeding edge of this stuff but I know that they've just begun experimenting with AIs using genetic algorithms to improve their own code and Google's Deep Mind found a new way to do matrix multiplication that is more efficient in many instances, which is a huge breakthrough for computer graphics and AI, because they use heaps of matrix multiplications.
Of course when such technology exists, an AI could generate some other WW2 strategic game but this is a MWiF thread and we know that the WiF game mechanics work well. I just offer it as something to discuss while we wait for an update.
1. An advanced AI takes the current code and completes it.
2. It starts from scratch and generates the game in the most appropriate language.
I imagine some human guidance would be required. An AI would be fed the maps, unit counters, charts, Rules as Coded, the already formulated work on the AI and scenarios. I suppose it could also learn from hundreds of games played by expert players and/or some AI technique like Reinforcement Learning.
I don't know enough about the bleeding edge of this stuff but I know that they've just begun experimenting with AIs using genetic algorithms to improve their own code and Google's Deep Mind found a new way to do matrix multiplication that is more efficient in many instances, which is a huge breakthrough for computer graphics and AI, because they use heaps of matrix multiplications.
Of course when such technology exists, an AI could generate some other WW2 strategic game but this is a MWiF thread and we know that the WiF game mechanics work well. I just offer it as something to discuss while we wait for an update.