Peacekeeping ideas
Posted: Sat Jul 05, 2025 7:25 pm
I was playing around with ideas for how to model various military operations other than war, and I had an idea about how to model peacekeeping.
I imagine a scenario with at least three sides. A and B hate each other. C is the peacekeepers. A and B might be unfriendly to C, but not hostile.
What exactly is peacekeeping? In theory, it's not to destroy an enemy, but to prevent mutually hostile sides from fighting. So...C needs to serve as a "fence" between A and B. How to do this? It occurred to me that by setting up No Navigation zones around the peacekeeper units, with reference points that are mobile and linked to the peacekeepers, the player would be able to coordinate the peacekeepers to create a fence. (The No Navigation zones would be set up on sides A and B, and the G*d's Eye View could be used to identify where the peacekeepers were when it came to setting up the mobile reference points.) Naturally, the No Navigation zones would not be huge, so there would be gaps in the fence, so peacekeeping units would need to be rearranged on a regular basis. Also, the location of armed units from sides A and B would need to be identified as often as possible.
I'm not sure this would make a very interesting scenario all by itself, but perhaps would work as an element of a larger scenario (e.g., one group of rebels needs to be hunted down and destroyed, but another group needs to be kept from crossing a barrier so it doesn't attack allies, but simply destroying it too is not an ideal option).
Thoughts on this? Are there other, possibly better ways to do this?
I imagine a scenario with at least three sides. A and B hate each other. C is the peacekeepers. A and B might be unfriendly to C, but not hostile.
What exactly is peacekeeping? In theory, it's not to destroy an enemy, but to prevent mutually hostile sides from fighting. So...C needs to serve as a "fence" between A and B. How to do this? It occurred to me that by setting up No Navigation zones around the peacekeeper units, with reference points that are mobile and linked to the peacekeepers, the player would be able to coordinate the peacekeepers to create a fence. (The No Navigation zones would be set up on sides A and B, and the G*d's Eye View could be used to identify where the peacekeepers were when it came to setting up the mobile reference points.) Naturally, the No Navigation zones would not be huge, so there would be gaps in the fence, so peacekeeping units would need to be rearranged on a regular basis. Also, the location of armed units from sides A and B would need to be identified as often as possible.
I'm not sure this would make a very interesting scenario all by itself, but perhaps would work as an element of a larger scenario (e.g., one group of rebels needs to be hunted down and destroyed, but another group needs to be kept from crossing a barrier so it doesn't attack allies, but simply destroying it too is not an ideal option).
Thoughts on this? Are there other, possibly better ways to do this?