Link to download the mod.
https://static.blog4ever.com/2022/02/86 ... ER_MOD.rar
Before to use, save first your original files
At this time, only the first module is awailable (Human Axis vs Allied AI), the second module will coming soon (Human Allied vs Axis AI)
A readme is included (pdf file)
Extract :
This mod reinforces heavily difficulty of the game for human player : playing with is very destabilizing in campaigns human vs AI, and you will full experiment the "blind war mess" => You have take your decisions with a real fog of war, without any artificial and irrealistic "quick cumfortable global strategic view". To fight – and to win – vs AI will certainly not be so easy than in vanilla game…
It's only a graph mod (no other parameter or element were modified)
Concerning the aspect "REINFORCED FOG OF WAR" : the mod allows you to play campaigns with a ultra high level of Fow : you only see the front line and you do never see ennemy counters, their presence is revealed only by your "military intelligence service" when you place the mouse curser on each hex map to verify what it contains (but you will never do that each time and sometimes you will forget to examine the map situation in details...^^).
Concerning the aspect "HEADQUARTER" : You have no any direct and visual global information about strength, experience or level of your own units : each time, you have to verify these elements in the infos screen (interface) or in the "property screen". And perhaps, sometime you will forget to verify, or you will do mistakes and bad "HQ work" because you will forget some important adjustements (i.e : you will forget to do needed reinforcement in some units, etc)
=> These 2 aspects will cause "human errors" during the campaign and it's exactly the goal of this mod : to introduce possibility of lot human errors in "HQ work" is an interessant way to have a more difficul game in human vs AI campaigns).
OPTIONS & ADVANCED OPTIONS => The mod will work properly only If you choice the following options and advanced options in game :
3D units = "off" (=> Nato counter will be used)
Fog of war = "on"
Units experience medals = "off"
Units strengh value = "off"
Ressources strength value = "off"
Enemy target highlight = "off"
Estimated loss highlight = "off"
Units/resources research level = "off"