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Schizophrenic interface confusing automated fleets

Posted: Mon Jul 07, 2025 3:35 pm
by 100thMonkey
Platform: Steam
Build version: v1.3.1.0 Beta + Expansion and all DLCs
Severity: Low
Annoyance factor: Medium
Confusion for new players: Try to imagine it...
Saved game:
The Culture - Wekkarus - 2765-02-06.7z
(4.81 MiB) Downloaded 12 times

After having destroyed a pirate ship, 2nd Fleet (automated fleet composed of derelict ships) is going for repairs. Even though it doesn’t need any.

This is another case in which part of the interface say one thing, and other parts say something different.

In this case, the info panel shown when hovering above the fleet entry in CC says that there’s a destroyer that needs repairs:

Info panel.png
Info panel.png (109.96 KiB) Viewed 813 times

And in the selection panel, there’s one ship with a slightly red background, indicating that it’s damaged:

Selection panel.png
Selection panel.png (156.82 KiB) Viewed 813 times

But if I select the ship, the interface then says that there are no damage whatsoever on the ship:

No damages.png
No damages.png (238.61 KiB) Viewed 813 times

Idem if I go into that ship design: no damaged component whatsoever.

So:
  • Some parts of the interface say one thing, but another say something completely different.
  • An automated fleet is going for repairs, uselessly losing time and fuel while not doing something useful.

EDIT
I've manually stopped the fleet. After unpausing, the fleet is now going for refueling (but the red background still appears in the selection panel behind the "damaged" ship, and the fleet info panel still says that one destroyer is damaged.


EDIT #2
Now, it is going for repairs again (still not needed).

Re: Schizophrenic interface confusing automated fleets

Posted: Mon Jul 07, 2025 6:00 pm
by MaximKI
Thanks, we'll investigate.