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Tips for playing Allies in MP.
Posted: Wed Jul 09, 2025 9:40 pm
by Patrat
I'm starting an MP game against a player i have never beaten in SC WaW. I will be playing as Allies
I would appreciate any tips on any aspect of the game.
Last time we played, i came close, but I screwd up with the Western allies and China. I totally botched 2 separate invasions with the Western allies, and didn't build up my air enough. With the Chinese I was way to aggressive.
I actually did decent with Russia, he never took Leningrad, Moscow or stalingrad. But I didn't build up my air for them either and that severely handicapped my counter offensives. I managed to kick him out of Russia and invade Poland, but couldn't make it to Berlin before the end of game.
Even though I did decent with Russia last time, I would appreciate any tips for them as well. From my reading the forums and from my own experience, the War is won or lost in Russia.
Thanks in advance for any help you can give me in plotting my Revenge!
Re: Tips for playing Allies in MP.
Posted: Thu Jul 10, 2025 4:14 am
by ElvisJJonesRambo
Ah, you must have being playing the short game, ended in 1945.
Sounds like you did good, holding Russia.
China usually gets blasted against top competition, so fact they could even survive and counter-attack later in game is good thing.
No clue where your Western invasions were.
First guess, you had awful supply.
Second guess, you just bogged down in France & Spain, unable to get any momentum.
Lots of players get bogged in Greece too, supply and mountains help Axis to defend.
Did you take Italy out?
Getting Rome, is nice supply.
Also, your tech may have been weak, so you couldn't win decisive combat battles.
Re: Tips for playing Allies in MP.
Posted: Thu Jul 10, 2025 2:55 pm
by Patrat
ElvisJJonesRambo wrote: Thu Jul 10, 2025 4:14 am
Ah, you must have being playing the short game, ended in 1945.
Sounds like you did good, holding Russia.
China usually gets blasted against top competition, so fact they could even survive and counter-attack later in game is good thing.
No clue where your Western invasions were.
First guess, you had awful supply.
Second guess, you just bogged down in France & Spain, unable to get any momentum.
Lots of players get bogged in Greece too, supply and mountains help Axis to defend.
Did you take Italy out?
Getting Rome, is nice supply.
Also, your tech may have been weak, so you couldn't win decisive combat battles.
Sorry, I guess I left some important information.
Actually we were playing the long game. My tech was usually equal to his, except in airpower in the east. In the west i often had higher fighter tech. But he would soon catch up.
My opponent muffled invasion of Greece and I was able to get a large foothold in the balkans. Nearly got to Sofia in force.
I also took out Italy but couldn't get more of it than Sicily and Calabria. Low supply and lack of space to get enough airpower deployed hampered my efforts.
I had lots of troops in England so I launched invasion of Brittany, and your right, I couldn't get good supply and got slowly beaten back. That was in 43. I got another chance to invade in 45, so I invaded around Bordeaux. Same issues with supply.
Russian steam roller took until 45 to really get moving, by then it was too late. I had to go basically from Leningrad Smolensk, Rostov to Berlin.
I think I made a mistake stopping offensive in balkans and even pulling out troops to send to France. But since my opponent will never let me get into the balkans like that again, the point is probably mute.
I guess I mostly need tips and how to pull off a successful invasion of France. I suspect that my airpower was too weak. If I had taken Paris I probably could of won.
As it was, I had lost Chunking, and Manila and was struggling to take them back when war ended. The British almost fought their way to Chunking, but ran out of time and supply. I I kept taking Manila, but my opponent kept committing suicide invasions to take it back.
I did ok in Russia. I built lots of corps and a few garrison before the invasion. I set up my MLR mainly along the Ðneiper, Lake Piepus line. I set out garrisons in key rail centers forward of my MLR. I built fortifications in front of Rostov and Leningrad.
. I think my biggest mistake in Russia was totally neglecting airpower and concentrating on AA. When the time came for an offensive in had no airpower to help. I also neglected to build or take the anti tank event.
Any critiques of the strategy i used in Russia are welcome.
Note: I did ok in the Pacific, I slowly ground down Japanese navy till his last carriers were hiding in ports with AA next to it. I found it almost impossible to sink those ships.
My opponent isn't that great with his Navy. I just built about 8-10 extra carriers and some DDs. Oh I also destroyed the German navy early and sent a lot of the RN to the Pacific.
I appreciate you trying to help. I've read a lot of your posts on the forum, "Elvis Gold Records" etc.
Re: Tips for playing Allies in MP.
Posted: Thu Jul 10, 2025 5:56 pm
by calcwerc
two tips:
learn to link HQs for better supply (if you are not aware of this yet)
strategic bombers are the most powerful unit for the allies. you must que them for US before they enter war to get at least 3, UK has 2 more. thats 10 attacks each turn to kill axis supply in the region you invade. or you land on the Scandinavian peninsula or attack through Turkey to get bases, from where you can destroy axis supply in Russia.
Re: Tips for playing Allies in MP.
Posted: Thu Jul 10, 2025 6:37 pm
by Patrat
Thanks for the tip on Strategic bombers. I did lag on building them in my last game. I find them extremely useful in the Pacific, but I guess it's better to send them to Europe.
I know about linking HQs. I do it whenever possible.
Re: Tips for playing Allies in MP.
Posted: Fri Jul 11, 2025 6:49 am
by petedalby
I just built about 8-10 extra carriers
Did you really build that many? Never seen that before. Probably better spent on Strat Bombers & other aircraft?
You say you invaded France in '43. Possibly too early. The Allies always feel under time pressure but you may have been better off delaying until '44 or '45 with overwhelming air superiority & troops to ensure success.
Re: Tips for playing Allies in MP.
Posted: Fri Jul 11, 2025 8:48 am
by Patrat
I might of exaggerated a little about carriers.
I know that I built enough to give me at least 10, maybe 12 fleet carriers total. I guess your right about building so many, so quickly. It did delay my deployment of Strategic bombers.
Your probably also correct about invading in 43. I had a big army in England, but my airpower was probably insufficient for invading so early. It's hard to wait while the Russians are getting pounded. As it was, the Russians probably could of survived even if i had waited to 44 to invade. Probably all that would of happened was losing Stalingrad,. There was no way the Germans were taking Moscow or Leningrad anytime soon.
Thanks for the insight.
Re: Tips for playing Allies in MP.
Posted: Fri Jul 11, 2025 12:55 pm
by Umeu
Most advice so far is about winning through the West, but imo it’s safer to win through the East.
To do so you need Russia to hold out mostly on its own, with UK/US knocking out Italy between 42-43. Anvil and hammer.
The US/UK navy overwhelms and hunts down the Japanese navy. You need to make all escort carriers with priority for both nations to do this. The UK ones stay in the Atlantic to help vs the Germans, making some motorboats can be needed depending on the game. US needs to make sure they have lvl 2 naval weapons and lvl 2 AA when they join the war. The Japanese simply don’t have the mpp to fight these odds.
Strat bombers are essential to taking Japan down (a foothold in China is preferred but Manila will do as well), and also helpful to hamper counter attacks after knocking out Italy, and later they can help in Europe too. Definitely a war winning weapon for the allies.
By pressuring Japan first and knocking them and Italy out, you then have 2-3 years to dispose of Germany without any distractions. All you have to do is take Paris, if Russia survived. If Russia is too far gone or surrendered, you will have to take Berlin (and Rome if it was lost again).
Assuming both players are equally matched, allies should win the 47 scenario. The 45 scenario is much fairer if both players are evenly matched.
UK/US focus on all eco tech + almost all main military tech (fighter, tanks, infantry, strat bombers, naval weapons are most important, AA depending on the game, but should reach lvl 3 at some point). Oh and racing to lvl 4+ amphibious warfare is essential too.
Russia focus on industrial, all infantry and tank tech, as well as rush lvl 3 AA). Anti tank is usually good too, but depends on preference.
China & India focus on infantry + AA. India can go for industrial or air too depending on your strategy. I like to do amphibious warfare with India
Re: Tips for playing Allies in MP.
Posted: Fri Jul 11, 2025 2:05 pm
by Patrat
Great tips. Thanks especially for the one about taking out Japan 1st. China didn't surrender in my game, but they were totally crippled and most of China was occupied. The Strategy of Japan 1st would help keep China in the war.
Also great information on tech investment.
With Russia in my last game, i did exactly what you suggest. I didn't build anti tank and I kind of regretted it. Russia held out, but my lack of air tech really hamstrung my offensive potential. My opponent would bomb the crap out of my tanks even with AA lvl 3. I found it hard to protect advancing tanks with AA units. I usually used the AA units to protect my HQs.
So you don't recommend building up air tech with Russia? Not even fighter tech?
One other question. In regards to Japan, should I build any US fleet carriers?
Re: Tips for playing Allies in MP.
Posted: Fri Jul 11, 2025 2:33 pm
by Umeu
well, if you can afford it, you should I guess. It's an idea to go air tech over anti-tank, but it's expensive to fight in the air, and you won't really be able to compete favorably with the Luftwaffe. So I prefer to use the UK/US air to draw away the luftwaffe from Russia, rather than Russia defending in the skies themselves. But in general, once Russia goes on the offensive, they have so much MPP that they can just take bad trades and overwhelm Germany. By that time, I do invest excess mpp into air tech, but it hardly ever impacts the outcome of the game, so I'd say, Russia doesn't need air tech. But maybe I'll give it a go in another game, could be interersting to try.
I usually don't build carriers as US, theyre expensive and take forever to complete. Generally once techs are up and running I make 1x AA gun, all escort carriers, all strat bombers, all special forces. In that order. After that, make what you need, but usually it's armies and tanks, though sometimes it's maritime bombers and motorboats.
Re: Tips for playing Allies in MP.
Posted: Fri Jul 11, 2025 3:33 pm
by Patrat
Sounds good.
I'll try a game based on your recommendations and let you know how it turns out. My opponent is busy till Sunday with relatives, so we probably won't get rolling till next week. It'll take us a couple of weeks or so till things get really interesting. In case you are interested, I'll report back here to let you know how your strategy is working for me.
BTW my opponent is Gamerdude. He has played in plenty of SC tournaments, most recently one in SC WW1. This guy may not be in the very top echelon of players, but he's no slouch. I've only beaten him in SC Civil War and once in SC WW1 as Allied.
Edit: I found your AAR against Taifun. Reading that has answered a lot of my questions. You guys are way out of my league.

Re: Tips for playing Allies in MP.
Posted: Sat Jul 12, 2025 11:09 am
by Umeu
I personally prefer another line than Dnieper, as seen in the AAR, but many people defend on the Dnieper too. It’s a matter of preference maybe.
If also wouldn’t build corps, but most players I play keep Russian mobilization down so they don’t have much cash to spend. Most players I think make tanks, some make anti tanks. Imo, the shock army is the best choice since armies in cities/towns/settlements are the best counter to tanks early on, until you reach suitable levels of anti tank warfare. And also shock armies train quicker than armies, have 1 more AP and higher demoralization. Price is the same as an army.