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EW Effects

Posted: Sun Jul 13, 2025 6:11 pm
by CTKnudsen
Is there any way that the system models EW effects?

I am hoping to use ABII to play out battles generated by another campaign system (Thin Red Line's excellent C3 series of boardgames, if anyone's interested - WP attacks NATO in July 1985 at Bn/Regt level, but with an amazingly realistic command and control system) which includes modelling for EW effects on combat, and I'm wondering if there are any ways I can model that in ABII.

One way I can think of is to adjust the training values to model comms issues creating longer command delays, but I am pretty sure that will also affect individual unit accuracy and so forth, which would not necessarily be a good thing.

Any thoughts or suggestions would be appreciated!