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FPC Red Storm scenario KG Rommel final rating question
Posted: Mon Jul 14, 2025 3:32 pm
by Herbodel
Hi everyone,
today I played the scenario KG Rommel on the NATO side and achieved a Decisive Success.
Normally no reason to complain, but I just can't and don't want to understand why Hex 0918 with 2000 Victory Points was counted as contested.
Both bridges have been blown up shortly after starting the game, the field 0918 was never in the hands of the Warsaw Pact.
Could someone explain to me the background of this evaluation?
Kind regards
Juergen
Re: FPC Red Storm scenario KG Rommel final rating question
Posted: Thu Aug 07, 2025 10:13 am
by Herbodel
Does anyone have any ideas or an explanation?
Regards
Juergen
Re: FPC Red Storm scenario KG Rommel final rating question
Posted: Thu Aug 07, 2025 11:54 am
by CapnDarwin
The end game evaluation is just a time and distance calculation for ground combat forces. There is no evaluation for mobility on the map.
Re: FPC Red Storm scenario KG Rommel final rating question
Posted: Thu Aug 07, 2025 5:42 pm
by Herbodel
Hello,
that's very unsatisfactory, because in this case the result is simply wrong.
But thank you very much for your answer anyway.
Re: FPC Red Storm scenario KG Rommel final rating question
Posted: Thu Aug 07, 2025 5:51 pm
by CapnDarwin
There would be no simple way given the number of maps and possible combinations of locations to account for a transient loss of pathing. In this case, the enemy could still move in engineering assets (abstracted) or swim amphibious forces across the river and challenge the objective. I agree it would be great to dive into the full impact of terrain effects. I will add a JIRA for feature consideration, taking viable pathing into account during end-game calculation, and use your case above as the reason and best example.
Re: FPC Red Storm scenario KG Rommel final rating question
Posted: Fri Aug 08, 2025 1:36 pm
by Herbodel
Hello Jim,
that sounds very good.
I can well imagine that the final calculation is highly complex due to the many combinations and parameters.
I'm much more pragmatic in my thinking. When the game is finished, it's simply over and out.
In this case, the enemy could NOT still move in engineering assets (abstracted) or swim amphibious forces across the river and challenge the objective, the game is over
Both Parties had their chances.
Theoretically, only the units that are within a certain radius of the objective at the final whistle should be evaluated.
Units that are blocked by natural barriers, such as rivers, swamps, or elevations above a certain elevation or mobility hindrance code, should simply not be included in this scoring.
But I'm probably thinking too naively and simply
Have a nice weekend.
Regards,
Juergen