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question to all modders
Posted: Tue Jul 15, 2025 6:26 pm
by aga2008
Hello all,
playing around with modding currently some questions came to my mind:
1. Is it possible to create an air unit with some pilots attached with higher than default skill e.g. in ASW but not give them high exp overall? Thinking of an ASW training unit / school...
2. Is it possible to have an LCU at the starting date that has already marched a percentage of the way into another hex?
Thanks in advance and maybe some more to follow..

Re: question to all modders
Posted: Sun Jul 20, 2025 5:06 pm
by Cavalry Corp
aga2008 wrote: Tue Jul 15, 2025 6:26 pm
Hello all,
playing around with modding currently some questions came to my mind:
1. Is it possible to create an air unit with some pilots attached with higher than default skill e.g. in ASW but not give them high exp overall? Thinking of an ASW training unit / school... I imagine if you set the starting mission to ASW and provide them with a plane for ASW then maybe ( not tried it) , but for sure if you give the air unit higher exp it will also have higher skills - its a good question. You can make an air unit a training unit, by ticking a box but all that does is allow more pilots to join the unit from what I have seen. Also makes the unit unabvle to do combat missions I think.
2. Is it possible to have an LCU at the starting date that has already marched a percentage of the way into another hex? Not sure, probably no, but if you want to stop it, just cancel its destination, and it will start at 0 miles to anywhere you then choose.
Thanks in advance and maybe some more to follow..
Re: question to all modders
Posted: Sun Oct 19, 2025 5:24 pm
by MikeRaymond
Not a reply, but another question:
Hi guys
First time posting on the forum, so forgive if wrong discussion.
Also first time trying to edit the game, same forgiveness request.
What I want to do is create a scenario in which both sides have all their [R] Restricted attributes removed,
so all units are available for movement and use. Crazy, I know, but I get so frustrated by not being'
able to use them.
Any info would be appreciated, like where in the spreadsheet is this attribute?
MikeRaymond
Re: question to all modders
Posted: Tue Nov 18, 2025 9:52 pm
by Cavalry Corp
That's easy in the editor - open the air unit and there is a tick box there to make it unrestricted or temp restricted, etc.
assume you have opened the editor?
Cav