Pacific Fury 3 - Caught Flat Footed 13/2/94
Posted: Mon Jul 28, 2025 4:06 pm
This scenario covers the outbreak of war in the Philippines. The USS Constellation CVBG is off NE Luzon and in badly-disjointed shape when it is confronted by a powerful Soviet battlegroup approaching from the NE. An insurgency then breaks-out in the Philippines and you somehow have to deal with both issues.
Constellation is escorted by the cruisers Lake Erie and Gridley and the destroyer Ingersoll. Half of her air group is ashore at Cubi Point, NW of Manila, undergoing a re-fit which has been hampered by enemy agents sabotaging aviation fuel at that base. The cruiser Vincennes is 175nm to the ESE and the frigate Tisdale is 172nm to the SSW, engaged in rescuing survivors from a wrecked trawler with her two RHIBs.
Leaving Manila Bay are the destroyer Kinkaid and the auxiliaries Williamette and San Jose, intending to rendezvous with and replenish the CVBG off NW Luzon.
The SSN San Francisco is 218nm NW of the CVBG and the City of Corpus Christi 487nm ENE.
You have a selection of Filipino aircraft at three bases around Manila, including Broncos and S.211 and SF.260W light ground attack planes and some recon types (a pair of Super Kings can actually spot ground targets). Very few of these planes are ready and hardly any can operate by night, which is when the game starts. The Filipinos also have F-5 squadrons at Tacloban on Leyte and Laoag in NW Luzon.
Otherwise, you have an Orion near Iwo Jima, which has no ASW loadout and has been sent to replace one that was shot down by the Soviets (unconfirmed, but) somewhere E of the islands. At Guam, there are some tankers, Orions and B-52s with Harpoons.
The Soviets have the guided missile helicopter carrier Minsk, accompanied by the battlecruiser Admiral Lazarev (aka Frunze), a Slava, two Sovremennys and two Udaloys. Between them, they carry over 50 long-ranged Sandbox anti-shipping missiles, plus Sunburns should they get close enough to use them. Minsk’s air group includes Freestyles, which can potentially employ Kayak ASCMs and Forgers with close-range weapons such as Karens and Kerrys.
There is a major Soviet submarine presence, with at least one Oscar, Charlie, Akula, Victor III, Sierra and Kilo, plus an older missile-carrying Juliett diesel sub and a new Yankee Notch, which can fire Sampson cruise missiles against ground targets. The Juliett is reportedly near the San Francisco, while the Victor and either the Akula or Sierra are nearer the CVBG.
A Kanin destroyer and a couple of AGIs are shadowing the CVBG, helped by a Bear and a Hormone.
13/2/94 12:00Z: I tried to use the Formation Editor to arrange the CVBG into a wedge, with a spacing of 7nm (effective Sea Sparrow range) and Lake Erie in the lead. Unfortunately, the AI doesn’t seem to know how to execute such instructions (or I don’t understand how to specify them properly) and the result was much chaotic milling about.
The Replenishment Zone is some 450nm from the CVBG and 630nm from Vincennes. While the former can get there at Cruise, the detached cruiser would need to make about 30 knots (with associated submarine risk) and it isn’t practical to wait for her. I had Vincennes alter course SW for a while to throw-off any planned ambush, then proceed at Flank.
Luzon prevents the CVBG from outrunning the Soviets, who can reach its shores within the game time-limit, so there’s no real way to avoid an engagement. Still, Constellation has some CAP left and the force has plenty of SAMs, so I calculated that we stood a chance of toughing it out.
Tisdale needed to recover her RHIBs, leave the rescue mission (as authorised in the briefing) to the elderly Filipino corvette Miguel Malvar and then move closer to Luzon in a bid to link-up with the carrier.
The Replenishment Group can reach the target zone doing 20 knots, but there is a high risk of a Charlie ambush or similar en route, so I decided that they would be better heading back into Manila Bay, so that Constellation and escorts could subsequently meet them there, help the Filipinos deal with the insurgency and await reinforcements from the States.
A couple of F-14s were ready at Cubi Point, so I sent them to re-join the carrier.
The Kanin and his chopper were soon detected 29nm astern of the CVBG, with the AGI Mirnyy ahead. There was a Bear en route from the Vincennes to the Constellation and a group of Freestyles flying CAP in the estimated vicinity of the Soviet task force.
It proved impossible for Tisdale to recover both RHIBs, as the first one took-up 73% of her storage space. I had to abandon the other one and hope Miguel Malvar could recover it.
A Hawkeye detected what was probably the Juliett surfacing, 208nm to the NW, so that he could fire his four Shaddocks (the database says that this requires half-an-hour on the surface.
Although war wasn’t due to break-out for another thirty minutes or so, I decided that the Soviet destruction of our Orion (pre-game) was a clear statement of intent, as was the behaviour of the enemy units roundabout, so I decided to fire first for once in a legitimate attempt to protect my force.
Gridley fired two Harpoons at the Kanin and I rolled my eyes as they both malfunctioned. Three more did the job for 50VP. Ingersoll sorted-out the Mirnyy with another Harpoon for 10VP. CAP then disposed of the Hormone (Sidewinder) for 1VP and the Bear (Sidewinder after two Sparrows managed to miss) for 4.
Both the Juliett and an Oscar reacted straightaway and loosed missiles, followed shortly by the main Soviet force. The Juliett could not have waited half-an-hour as specified, but it did him no good, as San Francisco blew him apart with a Harpoon before he dived, netting 100VP.
The Oscar only fired a handful of Shipwrecks and, like the Juliett’s Shaddocks, these were easily dealt with by CAP and SAMs. The Sandboxes from the enemy battlegroup arrived in batches of 2-4 and were picked-off accordingly. More were coming and I calculated that it would take a while before the enemy ran out of such ammo.
There were reports of a truck bomb attack on Basa air base, N of Manila, but this occasioned no actual losses.
13:00Z: An insurgent dhow, the Chung Dho, manifested itself off Cubi Point and began firing a mortar at the base. Soon afterwards, another mortar opened-up from inland. Before long, a number of aircraft on the base were hit, including a KC-135. Reports arrived of similar trouble near Tacloban, with requests for Philippine air support.
Unfortunately, the Filipinos have NO aircraft capable of attacking by night, so there is nothing you can do (unless you attack anyway and the game lets you do so but, even then, you have a dire lack of ready loadouts). Kinkaid loosed a Harpoon at the Chung Dho but, when it decided to lock onto a civilian vessel instead of its designated target, I decided I’d had enough.
What about the Filipino Army and the US land forces at Cubi Point?!. Surely this was a job for them, especially at night. As it stood, it was a totally contrived and unfair situation and recalled the way the Panama Canal had no land defences in Caribbean Fury 2. In general, the Fury series is at its weakest when it gets carried away with land operations that the game struggles to portray realistically.
Very disappointing. Shame, as I was perfectly up for taking-on the Soviet Navy, but the insurgency element ruined the scenario for me and I’ll be moving on to the next one in due course.
Constellation is escorted by the cruisers Lake Erie and Gridley and the destroyer Ingersoll. Half of her air group is ashore at Cubi Point, NW of Manila, undergoing a re-fit which has been hampered by enemy agents sabotaging aviation fuel at that base. The cruiser Vincennes is 175nm to the ESE and the frigate Tisdale is 172nm to the SSW, engaged in rescuing survivors from a wrecked trawler with her two RHIBs.
Leaving Manila Bay are the destroyer Kinkaid and the auxiliaries Williamette and San Jose, intending to rendezvous with and replenish the CVBG off NW Luzon.
The SSN San Francisco is 218nm NW of the CVBG and the City of Corpus Christi 487nm ENE.
You have a selection of Filipino aircraft at three bases around Manila, including Broncos and S.211 and SF.260W light ground attack planes and some recon types (a pair of Super Kings can actually spot ground targets). Very few of these planes are ready and hardly any can operate by night, which is when the game starts. The Filipinos also have F-5 squadrons at Tacloban on Leyte and Laoag in NW Luzon.
Otherwise, you have an Orion near Iwo Jima, which has no ASW loadout and has been sent to replace one that was shot down by the Soviets (unconfirmed, but) somewhere E of the islands. At Guam, there are some tankers, Orions and B-52s with Harpoons.
The Soviets have the guided missile helicopter carrier Minsk, accompanied by the battlecruiser Admiral Lazarev (aka Frunze), a Slava, two Sovremennys and two Udaloys. Between them, they carry over 50 long-ranged Sandbox anti-shipping missiles, plus Sunburns should they get close enough to use them. Minsk’s air group includes Freestyles, which can potentially employ Kayak ASCMs and Forgers with close-range weapons such as Karens and Kerrys.
There is a major Soviet submarine presence, with at least one Oscar, Charlie, Akula, Victor III, Sierra and Kilo, plus an older missile-carrying Juliett diesel sub and a new Yankee Notch, which can fire Sampson cruise missiles against ground targets. The Juliett is reportedly near the San Francisco, while the Victor and either the Akula or Sierra are nearer the CVBG.
A Kanin destroyer and a couple of AGIs are shadowing the CVBG, helped by a Bear and a Hormone.
13/2/94 12:00Z: I tried to use the Formation Editor to arrange the CVBG into a wedge, with a spacing of 7nm (effective Sea Sparrow range) and Lake Erie in the lead. Unfortunately, the AI doesn’t seem to know how to execute such instructions (or I don’t understand how to specify them properly) and the result was much chaotic milling about.
The Replenishment Zone is some 450nm from the CVBG and 630nm from Vincennes. While the former can get there at Cruise, the detached cruiser would need to make about 30 knots (with associated submarine risk) and it isn’t practical to wait for her. I had Vincennes alter course SW for a while to throw-off any planned ambush, then proceed at Flank.
Luzon prevents the CVBG from outrunning the Soviets, who can reach its shores within the game time-limit, so there’s no real way to avoid an engagement. Still, Constellation has some CAP left and the force has plenty of SAMs, so I calculated that we stood a chance of toughing it out.
Tisdale needed to recover her RHIBs, leave the rescue mission (as authorised in the briefing) to the elderly Filipino corvette Miguel Malvar and then move closer to Luzon in a bid to link-up with the carrier.
The Replenishment Group can reach the target zone doing 20 knots, but there is a high risk of a Charlie ambush or similar en route, so I decided that they would be better heading back into Manila Bay, so that Constellation and escorts could subsequently meet them there, help the Filipinos deal with the insurgency and await reinforcements from the States.
A couple of F-14s were ready at Cubi Point, so I sent them to re-join the carrier.
The Kanin and his chopper were soon detected 29nm astern of the CVBG, with the AGI Mirnyy ahead. There was a Bear en route from the Vincennes to the Constellation and a group of Freestyles flying CAP in the estimated vicinity of the Soviet task force.
It proved impossible for Tisdale to recover both RHIBs, as the first one took-up 73% of her storage space. I had to abandon the other one and hope Miguel Malvar could recover it.
A Hawkeye detected what was probably the Juliett surfacing, 208nm to the NW, so that he could fire his four Shaddocks (the database says that this requires half-an-hour on the surface.
Although war wasn’t due to break-out for another thirty minutes or so, I decided that the Soviet destruction of our Orion (pre-game) was a clear statement of intent, as was the behaviour of the enemy units roundabout, so I decided to fire first for once in a legitimate attempt to protect my force.
Gridley fired two Harpoons at the Kanin and I rolled my eyes as they both malfunctioned. Three more did the job for 50VP. Ingersoll sorted-out the Mirnyy with another Harpoon for 10VP. CAP then disposed of the Hormone (Sidewinder) for 1VP and the Bear (Sidewinder after two Sparrows managed to miss) for 4.
Both the Juliett and an Oscar reacted straightaway and loosed missiles, followed shortly by the main Soviet force. The Juliett could not have waited half-an-hour as specified, but it did him no good, as San Francisco blew him apart with a Harpoon before he dived, netting 100VP.
The Oscar only fired a handful of Shipwrecks and, like the Juliett’s Shaddocks, these were easily dealt with by CAP and SAMs. The Sandboxes from the enemy battlegroup arrived in batches of 2-4 and were picked-off accordingly. More were coming and I calculated that it would take a while before the enemy ran out of such ammo.
There were reports of a truck bomb attack on Basa air base, N of Manila, but this occasioned no actual losses.
13:00Z: An insurgent dhow, the Chung Dho, manifested itself off Cubi Point and began firing a mortar at the base. Soon afterwards, another mortar opened-up from inland. Before long, a number of aircraft on the base were hit, including a KC-135. Reports arrived of similar trouble near Tacloban, with requests for Philippine air support.
Unfortunately, the Filipinos have NO aircraft capable of attacking by night, so there is nothing you can do (unless you attack anyway and the game lets you do so but, even then, you have a dire lack of ready loadouts). Kinkaid loosed a Harpoon at the Chung Dho but, when it decided to lock onto a civilian vessel instead of its designated target, I decided I’d had enough.
What about the Filipino Army and the US land forces at Cubi Point?!. Surely this was a job for them, especially at night. As it stood, it was a totally contrived and unfair situation and recalled the way the Panama Canal had no land defences in Caribbean Fury 2. In general, the Fury series is at its weakest when it gets carried away with land operations that the game struggles to portray realistically.
Very disappointing. Shame, as I was perfectly up for taking-on the Soviet Navy, but the insurgency element ruined the scenario for me and I’ll be moving on to the next one in due course.