Does the game do the Overruns right? What about this one
Posted: Sat Aug 02, 2025 7:50 pm
The unit's ratio is 18:3, a +12 plus 2.5 from armor, plus 2 for flipped, totalling 16,5, 16 is needed. Weather is fine, of course.
The game allows me to move them and overrun these units but then they get stucked.
I had previously moved units in the south so that they were not OOS (Even though if overrunning while being in supply and then getting OOS, they should still be able to move - and flip at the end, obviously).
Note: The Armor stack overran the art and the plane but the supply line stayed.
I enclose another image, after the move, and with the overrunning units stacked. the units in the initial hex (headed by a 2-4 inf div) were added after the overrun was done and the units stacked.
Edit: after moving units but before doing the problematic overrun, under the 7 factors bomber there was a flipped AA holding the line, so that the line was 6-4-5 HQ, AA, 1-4, 5-3, 8-6 stack. The 2-4 was not there yet.
I want to know if I am right that I should be able to move them (even individually) up to the limit of their move capacity (taking into account that the overrun madr that hex cost 2, not one).
The game allows me to move them and overrun these units but then they get stucked.
I had previously moved units in the south so that they were not OOS (Even though if overrunning while being in supply and then getting OOS, they should still be able to move - and flip at the end, obviously).
Note: The Armor stack overran the art and the plane but the supply line stayed.
I enclose another image, after the move, and with the overrunning units stacked. the units in the initial hex (headed by a 2-4 inf div) were added after the overrun was done and the units stacked.
Edit: after moving units but before doing the problematic overrun, under the 7 factors bomber there was a flipped AA holding the line, so that the line was 6-4-5 HQ, AA, 1-4, 5-3, 8-6 stack. The 2-4 was not there yet.
I want to know if I am right that I should be able to move them (even individually) up to the limit of their move capacity (taking into account that the overrun madr that hex cost 2, not one).