Realistic Assessment of Mk48 Mod 4 Torpedo Damage Against Large Tankers in CMO
Posted: Sat Aug 09, 2025 10:18 pm
I’d like to share some thoughts and data based on my recent experience in several missions attacking large commercial tankers (approximately 75,000 tons and 3,440 damage points).
Each tanker has 3,440 damage points (DP) in the simulator.
(#339 - Commercial Tanker - Large Range 1 [75,000t DWT])
The Mk48 Mod 4 torpedo deals approximately 270 DP per direct hit.
(#1618 - Mk48 Mod 4)
This means that, according to the simulator’s damage model, it would take about 13 direct hits to sink a single tanker.
Is this realistic?
From a purely simulated perspective, yes, but in practical and real-world terms, this number seems excessively high. In reality:
The Mk48 Mod 4 has a powerful warhead (~295 kg of explosive) designed to sink large ships with one or two well-placed hits.
Tankers, although large and robust, are not armored or designed to withstand internal explosions, so a critical hit can cause fires, secondary explosions, and rapid loss of buoyancy.
Therefore, in real life, one or two Mk48 torpedoes are usually sufficient to sink a large tanker.
The CMO damage points system is a simplified model that tries to balance gameplay and realism, but it doesn’t fully reflect the complexity of real-world naval combat damage. This can lead to requiring a much higher number of hits to sink large targets, which adds tactical challenge and “realism” to the simulation. In fact, I’ve needed about eight hits just to inflict significant, non-repairable damage to a tanker.
Do you think these 3,440 DP are set correctly?
Thanks for your opinions!
Each tanker has 3,440 damage points (DP) in the simulator.
(#339 - Commercial Tanker - Large Range 1 [75,000t DWT])
The Mk48 Mod 4 torpedo deals approximately 270 DP per direct hit.
(#1618 - Mk48 Mod 4)
This means that, according to the simulator’s damage model, it would take about 13 direct hits to sink a single tanker.
Is this realistic?
From a purely simulated perspective, yes, but in practical and real-world terms, this number seems excessively high. In reality:
The Mk48 Mod 4 has a powerful warhead (~295 kg of explosive) designed to sink large ships with one or two well-placed hits.
Tankers, although large and robust, are not armored or designed to withstand internal explosions, so a critical hit can cause fires, secondary explosions, and rapid loss of buoyancy.
Therefore, in real life, one or two Mk48 torpedoes are usually sufficient to sink a large tanker.
The CMO damage points system is a simplified model that tries to balance gameplay and realism, but it doesn’t fully reflect the complexity of real-world naval combat damage. This can lead to requiring a much higher number of hits to sink large targets, which adds tactical challenge and “realism” to the simulation. In fact, I’ve needed about eight hits just to inflict significant, non-repairable damage to a tanker.
Do you think these 3,440 DP are set correctly?
Thanks for your opinions!