RISING SUN MOD

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ajarnlance
Posts: 82
Joined: Thu Dec 30, 2010 2:53 pm

RISING SUN MOD

Post by ajarnlance »

Started a mod to improve the map/ screen interface. Game now fills the full screen of most modern monitors. Also added ability to zoom in closer and further out. Added 3D tilt to screen: direct overhead view still available. Busy working on map overlays to convey data (Ports/Airfields/Garrisons etc...). I see a lot of data in the Editor. Is there any way to get comprehensive lists out of the editor (e.g. to put in an excel sheet)? Does anyone have a list of facilities by location I could use? I see a couple of map mods that have this data displayed visually. A nice list/ speadsheet sure would help a lot!

A couple of screenshots from early development of RISING SUN:
Screenshot 2025-08-17 at 15.09.57.png
Screenshot 2025-08-17 at 15.09.57.png (4.59 MiB) Viewed 436 times
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Screenshot 2025-08-17 at 15.37.35.png
Screenshot 2025-08-17 at 15.37.35.png (4.61 MiB) Viewed 436 times
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
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dr.hal
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Location: Covington LA via Montreal!

Re: RISING SUN MOD

Post by dr.hal »

Wow, looks amazing!
PATRICK sassenage
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Re: RISING SUN MOD

Post by PATRICK sassenage »

Superbe travail! :D
ajarnlance
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Joined: Thu Dec 30, 2010 2:53 pm

Re: RISING SUN MOD

Post by ajarnlance »

Thanks! Using gigglebottom's awesome hybrid map, which is itself built on map contributions of others!!!
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
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Yaab
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Location: Poland

Re: RISING SUN MOD

Post by Yaab »

:shock:
Not gonna lie. That looks beautiful!
jmolyson
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Re: RISING SUN MOD

Post by jmolyson »

Wonderful work!
Joe
ajarnlance
Posts: 82
Joined: Thu Dec 30, 2010 2:53 pm

Re: RISING SUN MOD

Post by ajarnlance »

Thanks!! Working on overlays for Terrain type and bonuses etc../ VPs fortification levels/ Facility types and level/ Resources/ any idesas on other useful overlays? i know i need to do weather eventually...
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
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Zacktar
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Re: RISING SUN MOD

Post by Zacktar »

An Intel overlay would be amazing, especially if it could optionally pull in the intel reports from previous turns
Never hold discussions with the monkey when the organ grinder is in the room.
ajarnlance
Posts: 82
Joined: Thu Dec 30, 2010 2:53 pm

Re: RISING SUN MOD

Post by ajarnlance »

Zacktar wrote: Sat Aug 23, 2025 5:31 pm An Intel overlay would be amazing, especially if it could optionally pull in the intel reports from previous turns
I really like that idea. I'm adding it to my todo list. A cumulative intel perspective sounds intriguing. Like an evolving landscape...
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
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Zacktar
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Re: RISING SUN MOD

Post by Zacktar »

If you could just plot the current turn's battles, sigint reports, and operations report, that would be fantastic. Ideally, you'd have a different icon for each type of event, and be able to click on them for the full details, but that could be too complicated, IDK.

Adding the historical reports could be even tougher, but would be very cool if it's possible. You could have the most recent turn's reports in full color, and the older ones gradually fade to a darker or dimmer one so that you can immediately see how things have changed over time.
Never hold discussions with the monkey when the organ grinder is in the room.
ajarnlance
Posts: 82
Joined: Thu Dec 30, 2010 2:53 pm

Re: RISING SUN MOD

Post by ajarnlance »

All great suggestions, thanks! I like your idea of fading from color to B & W. I'll have to see how realistic that is in terms of coding it, but it would look really cool!
"Nobody ever won a war by dying for his country. You win by making the other poor dumb bastard die for his country!" Gen. Patton
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