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RISING SUN MOD
Posted: Mon Aug 18, 2025 4:48 am
by ajarnlance
Started a mod to improve the map/ screen interface. Game now fills the full screen of most modern monitors. Also added ability to zoom in closer and further out. Added 3D tilt to screen: direct overhead view still available. Busy working on map overlays to convey data (Ports/Airfields/Garrisons etc...). I see a lot of data in the Editor. Is there any way to get comprehensive lists out of the editor (e.g. to put in an excel sheet)? Does anyone have a list of facilities by location I could use? I see a couple of map mods that have this data displayed visually. A nice list/ speadsheet sure would help a lot!
A couple of screenshots from early development of RISING SUN:

- Screenshot 2025-08-17 at 15.09.57.png (4.59 MiB) Viewed 1002 times
Re: RISING SUN MOD
Posted: Mon Aug 18, 2025 4:51 am
by dr.hal
Wow, looks amazing!
Re: RISING SUN MOD
Posted: Mon Aug 18, 2025 8:26 am
by PATRICK sassenage
Superbe travail!

Re: RISING SUN MOD
Posted: Mon Aug 18, 2025 8:46 am
by ajarnlance
Thanks! Using gigglebottom's awesome hybrid map, which is itself built on map contributions of others!!!
Re: RISING SUN MOD
Posted: Mon Aug 18, 2025 12:08 pm
by Yaab
Not gonna lie. That looks beautiful!
Re: RISING SUN MOD
Posted: Thu Aug 21, 2025 3:09 pm
by jmolyson
Wonderful work!
Re: RISING SUN MOD
Posted: Sat Aug 23, 2025 12:43 pm
by ajarnlance
Thanks!! Working on overlays for Terrain type and bonuses etc../ VPs fortification levels/ Facility types and level/ Resources/ any idesas on other useful overlays? i know i need to do weather eventually...
Re: RISING SUN MOD
Posted: Sat Aug 23, 2025 5:31 pm
by Zacktar
An Intel overlay would be amazing, especially if it could optionally pull in the intel reports from previous turns
Re: RISING SUN MOD
Posted: Sun Aug 24, 2025 7:11 am
by ajarnlance
Zacktar wrote: Sat Aug 23, 2025 5:31 pm
An Intel overlay would be amazing, especially if it could optionally pull in the intel reports from previous turns
I really like that idea. I'm adding it to my todo list. A cumulative intel perspective sounds intriguing. Like an evolving landscape...
Re: RISING SUN MOD
Posted: Sun Aug 24, 2025 6:06 pm
by Zacktar
If you could just plot the current turn's battles, sigint reports, and operations report, that would be fantastic. Ideally, you'd have a different icon for each type of event, and be able to click on them for the full details, but that could be too complicated, IDK.
Adding the historical reports could be even tougher, but would be very cool if it's possible. You could have the most recent turn's reports in full color, and the older ones gradually fade to a darker or dimmer one so that you can immediately see how things have changed over time.
Re: RISING SUN MOD
Posted: Mon Aug 25, 2025 8:10 am
by ajarnlance
All great suggestions, thanks! I like your idea of fading from color to B & W. I'll have to see how realistic that is in terms of coding it, but it would look really cool!
Re: RISING SUN MOD
Posted: Tue Nov 11, 2025 7:12 pm
by Dewey169
ajarnlance wrote: Mon Aug 25, 2025 8:10 am
All great suggestions, thanks! I like your idea of fading from color to B & W. I'll have to see how realistic that is in terms of coding it, but it would look really cool!
Curious when you’ll share this with all ?.