Strategic Roman Empire
Posted: Mon Aug 18, 2025 9:44 pm
A little current work, I will learn scripting with when achieved, to create some "suspense" with some vicious "surprise scripts" : it will work like a "boardgame", only vs AI for a human player (solo)
After Strategic Command, comes Strategic Roman on a special map I resized.
The goal for human player (vs ennemy nations played by AI) will be to build and to preserve Roman Empire. I will use year 1 to year 395.
At first, I wanted to create lot of various "barbarians" nations, but it seems that it will better work (shorter AI turns) by scripting with a unic "ennemy" (Rome vs "non roman world") : the different nations will be created by scripts.
I did some tests, and even there is no any script at this time, AI does play with efficiency, it makes a good opponent and Roman emperor will have to survey his borders...
Time scale :
1 turn = 1 month (probably 3 months in winter)
Games will be very very long, but will stop when player reach the goal (he will have lot of time to do that, but at the end of the period, I will create with scripts great barbarian invasions).
Map in work
Human player will never see the barbarian armies, just his own legions and the moving borders (like a video animation).. He will have to protect and to maintian his empire as "Cesar", vs powerfull barbarians (coming from north, west, south, east. Some scripts will create suspense (evenements, decision options, etc) Roman counter have been made with images of this french site (an excellent Ancient wargame, for those who love ancien battles in classic wargaming )
https://www.cryhavocfan.org/forum3/view ... =45&t=1685
This wargame is a real "must" to have, there is also an extension named : Lorica Segmentata
https://www.cryhavocfan.org/forum3/viewforum.php?f=46
If you practice ancien wargame on "table" (classic wargame), you may buy it without any hesitation, it's a very high quality game)
Counters of the mod :(not for use in game, just to show, there is no any "calque/transparency" in this image)
Heavy garrisons does use the armored train line at this time, but I will change that (because this unit may be deployed only on rails, I will choice another slot)
After Strategic Command, comes Strategic Roman on a special map I resized.
The goal for human player (vs ennemy nations played by AI) will be to build and to preserve Roman Empire. I will use year 1 to year 395.
At first, I wanted to create lot of various "barbarians" nations, but it seems that it will better work (shorter AI turns) by scripting with a unic "ennemy" (Rome vs "non roman world") : the different nations will be created by scripts.
I did some tests, and even there is no any script at this time, AI does play with efficiency, it makes a good opponent and Roman emperor will have to survey his borders...
Time scale :
1 turn = 1 month (probably 3 months in winter)
Games will be very very long, but will stop when player reach the goal (he will have lot of time to do that, but at the end of the period, I will create with scripts great barbarian invasions).
Map in work
Human player will never see the barbarian armies, just his own legions and the moving borders (like a video animation).. He will have to protect and to maintian his empire as "Cesar", vs powerfull barbarians (coming from north, west, south, east. Some scripts will create suspense (evenements, decision options, etc) Roman counter have been made with images of this french site (an excellent Ancient wargame, for those who love ancien battles in classic wargaming )
https://www.cryhavocfan.org/forum3/view ... =45&t=1685
This wargame is a real "must" to have, there is also an extension named : Lorica Segmentata
https://www.cryhavocfan.org/forum3/viewforum.php?f=46
If you practice ancien wargame on "table" (classic wargame), you may buy it without any hesitation, it's a very high quality game)
Counters of the mod :(not for use in game, just to show, there is no any "calque/transparency" in this image)
Heavy garrisons does use the armored train line at this time, but I will change that (because this unit may be deployed only on rails, I will choice another slot)